#include <ParticleUniversePhysicsActor.h>
PhysicsActorDesc contains the properties of the actor and is used to create a actor.
ParticleUniverse::PhysicsActorDesc::PhysicsActorDesc |
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void |
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inline |
virtual ParticleUniverse::PhysicsActorDesc::~PhysicsActorDesc |
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void |
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inlinevirtual |
uint16 ParticleUniverse::PhysicsActorDesc::collisionGroup |
Vector3 ParticleUniverse::PhysicsActorDesc::direction |
Real ParticleUniverse::PhysicsActorDesc::mass |
Quaternion ParticleUniverse::PhysicsActorDesc::orientation |
Vector3 ParticleUniverse::PhysicsActorDesc::position |
The documentation for this class was generated from the following file:
- ParticleUniversePhysicsActor.h