#include <ParticleUniversePhysicsActor.h>
PhysicsActorDesc contains the properties of the actor and is used to create a actor.
| ParticleUniverse::PhysicsActorDesc::PhysicsActorDesc |
( |
void |
| ) |
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inline |
| virtual ParticleUniverse::PhysicsActorDesc::~PhysicsActorDesc |
( |
void |
| ) |
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inlinevirtual |
| uint16 ParticleUniverse::PhysicsActorDesc::collisionGroup |
| Vector3 ParticleUniverse::PhysicsActorDesc::direction |
| Real ParticleUniverse::PhysicsActorDesc::mass |
| Quaternion ParticleUniverse::PhysicsActorDesc::orientation |
| Vector3 ParticleUniverse::PhysicsActorDesc::position |
The documentation for this class was generated from the following file:
- ParticleUniversePhysicsActor.h