#include <ParticleUniverseSphere.h>
| ParticleUniverse::Sphere::Sphere |
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void |
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| virtual ParticleUniverse::Sphere::~Sphere |
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void |
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virtual |
| ParticleUniverse::Sphere::Sphere |
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const Vector3 & |
position, |
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SphereSet * |
owner |
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) |
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| void ParticleUniverse::Sphere::_notifyOwner |
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SphereSet * |
owner | ) |
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Internal method for notifying the box of it's owner.
| const ColourValue& ParticleUniverse::Sphere::getColour |
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void |
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const |
Get the colour of this sphere.
| Real ParticleUniverse::Sphere::getOwnRadius |
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void |
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const |
Retrieves the sphere's personal radius, if hasOwnRadius is true.
| const Vector3& ParticleUniverse::Sphere::getPosition |
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void |
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const |
| bool ParticleUniverse::Sphere::hasOwnRadius |
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void |
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const |
Returns true if this box deviates from the SphereSet's default radius.
| void ParticleUniverse::Sphere::resetRadius |
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void |
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inline |
Resets this sphere to use the parent SphereSet's radius instead of it's own.
| void ParticleUniverse::Sphere::setColour |
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const ColourValue & |
colour | ) |
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Sets the colour of this sphere.
| void ParticleUniverse::Sphere::setPosition |
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const Vector3 & |
position | ) |
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| void ParticleUniverse::Sphere::setPosition |
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Real |
x, |
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Real |
y, |
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Real |
z |
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) |
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| void ParticleUniverse::Sphere::setRadius |
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Real |
radius | ) |
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Sets the radius for this sphere.
| bool ParticleUniverse::Sphere::mOwnRadius |
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protected |
| SphereSet* ParticleUniverse::Sphere::mParentSet |
| Vector3 ParticleUniverse::Sphere::mPosition |
| Real ParticleUniverse::Sphere::mRadius |
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protected |
| bool ParticleUniverse::Sphere::mRadiusChanged |
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protected |
The documentation for this class was generated from the following file:
- ParticleRenderers/ParticleUniverseSphere.h