| 
    shiny
    0.4
    
   a shader and material management library for OGRE 
   | 
 
A specific material instance, which has all required properties set (for example the diffuse & normal map, ambient/diffuse/specular values). 
Depending on these properties, the system will automatically select a shader permutation that suits these and create the backend materials / passes (provided by the Platform class).  
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#include <MaterialInstance.hpp>
 Inheritance diagram for sh::MaterialInstance:Public Member Functions | |
| MaterialInstance (const std::string &name, Factory *f) | |
| PassVector * | getParentPasses () | 
| gets the passes of the top-most parent  | |
| PassVector * | getPasses () | 
| get our passes (for derived materials, none)  | |
| MaterialInstancePass * | createPass () | 
| void | deletePass (unsigned int index) | 
| Material * | getMaterial () | 
| void | setListener (MaterialInstanceListener *l) | 
| attach a MaterialInstanceListener to this specific material (as opposed to MaterialListener, which listens to all materials)  | |
| std::string | getName () | 
| virtual void | setProperty (const std::string &name, PropertyValuePtr value) | 
| void | setSourceFile (const std::string &sourceFile) | 
| std::string | getSourceFile () | 
| get the name of the file this material was read from, or empty if it was created dynamically by code  | |
  Public Member Functions inherited from sh::PropertySetGet | |
| PropertySetGet (PropertySetGet *parent) | |
| void | save (std::ofstream &stream, const std::string &indentation) | 
| void | copyAll (PropertySet *target, PropertySetGet *context, bool copyParent=true) | 
| call setProperty for each property/value pair stored in this  | |
| void | copyAll (PropertySetGet *target, PropertySetGet *context, bool copyParent=true) | 
| call setProperty for each property/value pair stored in this  | |
| void | setParent (PropertySetGet *parent) | 
| PropertySetGet * | getParent () | 
| void | setContext (PropertySetGet *context) | 
| PropertySetGet * | getContext () | 
| PropertyValuePtr & | getProperty (const std::string &name) | 
| void | deleteProperty (const std::string &name) | 
| const PropertyMap & | listProperties () | 
| bool | hasProperty (const std::string &name) const | 
Friends | |
| class | Factory | 
Additional Inherited Members | |
  Protected Attributes inherited from sh::PropertySetGet | |
| PropertySetGet * | mParent | 
| PropertySetGet * | mContext | 
| used to retrieve linked property values  | |
A specific material instance, which has all required properties set (for example the diffuse & normal map, ambient/diffuse/specular values). 
Depending on these properties, the system will automatically select a shader permutation that suits these and create the backend materials / passes (provided by the Platform class). 
| Material* sh::MaterialInstance::getMaterial | ( | ) | 
 1.8.13