shiny
0.4
a shader and material management library for OGRE
|
A single texture unit state that belongs to a MaterialInstancePass
this is not the real "backend" TextureUnitState (provided by Platform), it is merely a placeholder for properties.
.
More...
#include <MaterialInstanceTextureUnit.hpp>
Public Member Functions | |
MaterialInstanceTextureUnit (const std::string &name) | |
std::string | getName () const |
void | setName (const std::string &name) |
![]() | |
PropertySetGet (PropertySetGet *parent) | |
void | save (std::ofstream &stream, const std::string &indentation) |
void | copyAll (PropertySet *target, PropertySetGet *context, bool copyParent=true) |
call setProperty for each property/value pair stored in this | |
void | copyAll (PropertySetGet *target, PropertySetGet *context, bool copyParent=true) |
call setProperty for each property/value pair stored in this | |
void | setParent (PropertySetGet *parent) |
PropertySetGet * | getParent () |
void | setContext (PropertySetGet *context) |
PropertySetGet * | getContext () |
virtual void | setProperty (const std::string &name, PropertyValuePtr value) |
PropertyValuePtr & | getProperty (const std::string &name) |
void | deleteProperty (const std::string &name) |
const PropertyMap & | listProperties () |
bool | hasProperty (const std::string &name) const |
Additional Inherited Members | |
![]() | |
PropertySetGet * | mParent |
PropertySetGet * | mContext |
used to retrieve linked property values | |
A single texture unit state that belongs to a MaterialInstancePass
this is not the real "backend" TextureUnitState (provided by Platform), it is merely a placeholder for properties.
.