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shiny
0.4
a shader and material management library for OGRE
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A single texture unit state that belongs to a MaterialInstancePass
this is not the real "backend" TextureUnitState (provided by Platform), it is merely a placeholder for properties.
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#include <MaterialInstanceTextureUnit.hpp>
Inheritance diagram for sh::MaterialInstanceTextureUnit:Public Member Functions | |
| MaterialInstanceTextureUnit (const std::string &name) | |
| std::string | getName () const |
| void | setName (const std::string &name) |
Public Member Functions inherited from sh::PropertySetGet | |
| PropertySetGet (PropertySetGet *parent) | |
| void | save (std::ofstream &stream, const std::string &indentation) |
| void | copyAll (PropertySet *target, PropertySetGet *context, bool copyParent=true) |
| call setProperty for each property/value pair stored in this | |
| void | copyAll (PropertySetGet *target, PropertySetGet *context, bool copyParent=true) |
| call setProperty for each property/value pair stored in this | |
| void | setParent (PropertySetGet *parent) |
| PropertySetGet * | getParent () |
| void | setContext (PropertySetGet *context) |
| PropertySetGet * | getContext () |
| virtual void | setProperty (const std::string &name, PropertyValuePtr value) |
| PropertyValuePtr & | getProperty (const std::string &name) |
| void | deleteProperty (const std::string &name) |
| const PropertyMap & | listProperties () |
| bool | hasProperty (const std::string &name) const |
Additional Inherited Members | |
Protected Attributes inherited from sh::PropertySetGet | |
| PropertySetGet * | mParent |
| PropertySetGet * | mContext |
| used to retrieve linked property values | |
A single texture unit state that belongs to a MaterialInstancePass
this is not the real "backend" TextureUnitState (provided by Platform), it is merely a placeholder for properties.
.
1.8.13