|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
#include "OgreD3D11Prerequisites.h"| Classes | |
| class | Ogre::D3D11DeviceResource | 
| Represents a Direct3D rendering resource.  More... | |
| class | Ogre::D3D11DeviceResourceManager | 
| Singleton that is used to propagate device state changed notifications.  More... | |
| Namespaces | |
| namespace | Ogre |