OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"
Classes | |
class | Ogre::D3D11DeviceResource |
Represents a Direct3D rendering resource. More... | |
class | Ogre::D3D11DeviceResourceManager |
Singleton that is used to propagate device state changed notifications. More... | |
Namespaces | |
namespace | Ogre |