OGRE 2.1
Object-Oriented Graphics Rendering Engine
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OgreGLSLMonolithicProgramManager.h File Reference

Classes

class  Ogre::GLSLMonolithicProgramManager
 Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More...
 

Namespaces

namespace  Ogre