OGRE 2.1
Object-Oriented Graphics Rendering Engine
|
#include "OgrePrerequisites.h"
#include "OgreColourValue.h"
#include "OgreHlmsDatablock.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
struct | Ogre::HlmsSamplerblock |
A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More... | |
Namespaces | |
namespace | Ogre |
Enumerations | |
enum | Ogre::TextureAddressingMode { Ogre::TAM_WRAP , Ogre::TAM_MIRROR , Ogre::TAM_CLAMP , Ogre::TAM_BORDER , Ogre::TAM_UNKNOWN = 99 } |