OGRE
2.1
Object-Oriented Graphics Rendering Engine
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OgreNULLDynamicBuffer.h File Reference
#include "
OgreGL3PlusPrerequisites.h
"
#include "
Vao/OgreBufferPacked.h
"
Classes
class
Ogre::GL3PlusDynamicBuffer
GL3+ doesn't support mapping the same buffer twice even if the regions don't overlap.
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Namespaces
namespace
Ogre
RenderSystems
NULL
include
Vao
OgreNULLDynamicBuffer.h
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