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OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreTextureUnitState.h"#include "OgreCommon.h"#include "OgreRenderSystemCapabilities.h"#include "OgreConfigOptionMap.h"#include "OgreGpuProgram.h"#include "OgrePlane.h"#include "OgreHardwareVertexBuffer.h"#include "OgreResourceTransition.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::RenderSystem |
| Defines the functionality of a 3D API. More... | |
| class | Ogre::RenderSystem::Listener |
| Defines a listener on the custom events that this render system can raise. More... | |
| struct | Ogre::RenderSystem::RenderSystemContext |
Namespaces | |
| namespace | Ogre |
Typedefs | |
| typedef map< uint16, DepthBufferVec >::type | Ogre::DepthBufferMap |
| typedef vector< DepthBuffer * >::type | Ogre::DepthBufferVec |
| typedef map< String, RenderTarget * >::type | Ogre::RenderTargetMap |
Enumerations | |
| enum | Ogre::TexCoordCalcMethod { Ogre::TEXCALC_NONE , Ogre::TEXCALC_ENVIRONMENT_MAP , Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR , Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION , Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL , Ogre::TEXCALC_PROJECTIVE_TEXTURE } |
| Enum describing the ways to generate texture coordinates. More... | |