|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreTextureUnitState.h"#include "OgreCommon.h"#include "OgreRenderSystemCapabilities.h"#include "OgreConfigOptionMap.h"#include "OgreGpuProgram.h"#include "OgrePlane.h"#include "OgreHardwareVertexBuffer.h"#include "OgreResourceTransition.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::RenderSystem | 
| Defines the functionality of a 3D API.  More... | |
| class | Ogre::RenderSystem::Listener | 
| Defines a listener on the custom events that this render system can raise.  More... | |
| struct | Ogre::RenderSystem::RenderSystemContext | 
| Namespaces | |
| namespace | Ogre | 
| Typedefs | |
| typedef map< uint16, DepthBufferVec >::type | Ogre::DepthBufferMap | 
| typedef vector< DepthBuffer * >::type | Ogre::DepthBufferVec | 
| typedef map< String, RenderTarget * >::type | Ogre::RenderTargetMap | 
| Enumerations | |
| enum | Ogre::TexCoordCalcMethod { Ogre::TEXCALC_NONE , Ogre::TEXCALC_ENVIRONMENT_MAP , Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR , Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION , Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL , Ogre::TEXCALC_PROJECTIVE_TEXTURE } | 
| Enum describing the ways to generate texture coordinates.  More... | |