OGRE 2.1
Object-Oriented Graphics Rendering Engine
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OgreRenderSystem.h File Reference

Classes

class  Ogre::RenderSystem
 Defines the functionality of a 3D API. More...
 
class  Ogre::RenderSystem::Listener
 Defines a listener on the custom events that this render system can raise. More...
 
struct  Ogre::RenderSystem::RenderSystemContext
 

Namespaces

namespace  Ogre
 

Typedefs

typedef map< uint16, DepthBufferVec >::type Ogre::DepthBufferMap
 
typedef vector< DepthBuffer * >::type Ogre::DepthBufferVec
 
typedef map< String, RenderTarget * >::type Ogre::RenderTargetMap
 

Enumerations

enum  Ogre::TexCoordCalcMethod {
  Ogre::TEXCALC_NONE , Ogre::TEXCALC_ENVIRONMENT_MAP , Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR , Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION ,
  Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL , Ogre::TEXCALC_PROJECTIVE_TEXTURE
}
 Enum describing the ways to generate texture coordinates. More...