OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreTextureUnitState.h"
#include "OgreCommon.h"
#include "OgreRenderSystemCapabilities.h"
#include "OgreConfigOptionMap.h"
#include "OgreGpuProgram.h"
#include "OgrePlane.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreResourceTransition.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::RenderSystem |
Defines the functionality of a 3D API. More... | |
class | Ogre::RenderSystem::Listener |
Defines a listener on the custom events that this render system can raise. More... | |
struct | Ogre::RenderSystem::RenderSystemContext |
Namespaces | |
namespace | Ogre |
Typedefs | |
typedef map< uint16, DepthBufferVec >::type | Ogre::DepthBufferMap |
typedef vector< DepthBuffer * >::type | Ogre::DepthBufferVec |
typedef map< String, RenderTarget * >::type | Ogre::RenderTargetMap |
Enumerations | |
enum | Ogre::TexCoordCalcMethod { Ogre::TEXCALC_NONE , Ogre::TEXCALC_ENVIRONMENT_MAP , Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR , Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION , Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL , Ogre::TEXCALC_PROJECTIVE_TEXTURE } |
Enum describing the ways to generate texture coordinates. More... | |