OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include "OgreShaderPrerequisites.h"
#include "OgreShaderSubRenderState.h"
#include "OgreTextureUnitState.h"
Classes | |
struct | Ogre::RTShader::TextureAtlasRecord |
class | Ogre::RTShader::TextureAtlasSampler |
Implements texture atlas sampling. More... | |
class | Ogre::RTShader::TextureAtlasSamplerFactory |
A factory that enables creation of TextureAtlasSampler instances. More... | |
struct | Ogre::RTShader::TextureAtlasSamplerFactory::TextureAtlasAttib |
Namespaces | |
namespace | Ogre |
namespace | Ogre::RTShader |
Macros | |
#define | TAS_MAX_TEXTURES 4 |
Functions | |
_OgreRTSSExport void | Ogre::RTShader::operator<< (std::ostream &o, const TextureAtlasSamplerFactory::TextureAtlasAttib &tai) |
#define TAS_MAX_TEXTURES 4 |