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OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include "OgreShaderPrerequisites.h"#include "OgreShaderSubRenderState.h"#include "OgreTextureUnitState.h"Classes | |
| struct | Ogre::RTShader::TextureAtlasRecord |
| class | Ogre::RTShader::TextureAtlasSampler |
| Implements texture atlas sampling. More... | |
| class | Ogre::RTShader::TextureAtlasSamplerFactory |
| A factory that enables creation of TextureAtlasSampler instances. More... | |
| struct | Ogre::RTShader::TextureAtlasSamplerFactory::TextureAtlasAttib |
Namespaces | |
| namespace | Ogre |
| namespace | Ogre::RTShader |
Macros | |
| #define | TAS_MAX_TEXTURES 4 |
Functions | |
| _OgreRTSSExport void | Ogre::RTShader::operator<< (std::ostream &o, const TextureAtlasSamplerFactory::TextureAtlasAttib &tai) |
| #define TAS_MAX_TEXTURES 4 |