#include <OgreCompositorPassQuadDef.h>
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| CompositorPassQuadDef (CompositorNodeDef *parentNodeDef, CompositorTargetDef *parentTargetDef) |
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void | addQuadTextureSource (size_t texUnitIdx, const String &textureName, size_t mrtIndex) |
| Indicates the pass to change the texture units to use the specified texture sources.
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const CompositorTargetDef * | getParentTargetDef (void) const |
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uint32 | getRtIndex (void) const |
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const TextureSources & | getTextureSources (void) const |
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CompositorPassType | getType () const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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◆ TextureSources
◆ UavDependencyVec
◆ FrustumCorners
Enumerator |
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NO_CORNERS | |
VIEW_SPACE_CORNERS | |
VIEW_SPACE_CORNERS_NORMALIZED | When normalized, then the corner is divided by the far plane.
This causes vector.z to be always 1, but the length of the vector itself may not be unit-length.
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VIEW_SPACE_CORNERS_NORMALIZED_LH | |
WORLD_SPACE_CORNERS | Left-handed.
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WORLD_SPACE_CORNERS_CENTERED | |
CAMERA_DIRECTION | |
◆ CompositorPassQuadDef()
◆ addQuadTextureSource()
Indicates the pass to change the texture units to use the specified texture sources.
@See QuadTextureSource for params
◆ getParentTargetDef()
◆ getRtIndex()
uint32 Ogre::CompositorPassDef::getRtIndex |
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void |
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const |
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inherited |
◆ getTextureSources()
◆ getType()
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info
◆ mBeginRtUpdate
bool Ogre::CompositorPassDef::mBeginRtUpdate |
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inherited |
True if a previous pass doesn't alter the contents of the same render target we do TODO: Fill this automatically.
◆ mCameraCubemapReorient
bool Ogre::CompositorPassQuadDef::mCameraCubemapReorient |
When true, the camera will be rotated 90°, -90° or 180° depending on the value of mRtIndex and then restored to its original rotation after we're done.
◆ mCameraName
IdString Ogre::CompositorPassQuadDef::mCameraName |
◆ mColourWrite
bool Ogre::CompositorPassDef::mColourWrite |
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inherited |
When false will not really bind the RenderTarget for rendering and use a null colour buffer instead.
Useful for depth prepass, or if the RTT is actually an UAV. Some passes may ignore this setting (e.g. Clear passes)
◆ mEndRtUpdate
bool Ogre::CompositorPassDef::mEndRtUpdate |
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inherited |
End if we're the last consecutive pass to alter the contents of the same render target.
◆ mExecutionMask
uint8 Ogre::CompositorPassDef::mExecutionMask |
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inherited |
◆ mExposedTextures
◆ mFrustumCorners
Type of frustum corners to pass in the quad normals.
mCameraName contains which camera's frustum to pass
◆ mFsaaTextureName
IdString Ogre::CompositorPassQuadDef::mFsaaTextureName |
◆ mIdentifier
uint32 Ogre::CompositorPassDef::mIdentifier |
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inherited |
Custom value in case there's a listener attached (to identify the pass)
◆ mIncludeOverlays
bool Ogre::CompositorPassDef::mIncludeOverlays |
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inherited |
TODO: Refactor OgreOverlay to remove this design atrocity.
A custom overlay pass is a better alternative (or just use their own RQ)
◆ mIsResolve
bool Ogre::CompositorPassQuadDef::mIsResolve |
When true, the user is telling Ogre this pass just performs a custom FSAA resolve filter.
Hence we should skip this pass for those APIs that don't support explicit resolving TODO: Not really implemented yet!!!
◆ mMaterialIsHlms
bool Ogre::CompositorPassQuadDef::mMaterialIsHlms |
◆ mMaterialName
String Ogre::CompositorPassQuadDef::mMaterialName |
If true, mMaterialName is an Hlms material.
◆ mNumInitialPasses
uint32 Ogre::CompositorPassDef::mNumInitialPasses |
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inherited |
Number of times to perform the pass before stopping. -1 to never stop.
◆ mProfilingId
String Ogre::CompositorPassDef::mProfilingId |
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inherited |
◆ mReadOnlyDepth
bool Ogre::CompositorPassDef::mReadOnlyDepth |
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inherited |
◆ mReadOnlyStencil
bool Ogre::CompositorPassDef::mReadOnlyStencil |
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inherited |
◆ mShadowMapFullViewport
bool Ogre::CompositorPassDef::mShadowMapFullViewport |
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inherited |
Only used if mShadowMapIdx is valid (if pass is owned by Shadow Nodes).
If true, we won't force the viewport to fit the region of the UV atlas on the texture, and respect mVp* settings instead.
◆ mShadowMapIdx
uint32 Ogre::CompositorPassDef::mShadowMapIdx |
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inherited |
Shadow map index it belongs to (only filled in passes owned by Shadow Nodes)
◆ mUavDependencies
◆ mUseQuad
bool Ogre::CompositorPassQuadDef::mUseQuad |
Whether to use a full screen quad or triangle.
(default: false). Note that you may not always get the triangle (for example, if you ask for WORLD_SPACE_CORNERS)
◆ mViewportModifierMask
uint8 Ogre::CompositorPassDef::mViewportModifierMask |
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inherited |
◆ mVpHeight
float Ogre::CompositorPassDef::mVpHeight |
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inherited |
◆ mVpLeft
float Ogre::CompositorPassDef::mVpLeft |
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inherited |
◆ mVpScissorHeight
float Ogre::CompositorPassDef::mVpScissorHeight |
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inherited |
◆ mVpScissorLeft
float Ogre::CompositorPassDef::mVpScissorLeft |
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inherited |
◆ mVpScissorTop
float Ogre::CompositorPassDef::mVpScissorTop |
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inherited |
◆ mVpScissorWidth
float Ogre::CompositorPassDef::mVpScissorWidth |
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inherited |
◆ mVpTop
float Ogre::CompositorPassDef::mVpTop |
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inherited |
◆ mVpWidth
float Ogre::CompositorPassDef::mVpWidth |
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inherited |
The documentation for this class was generated from the following file: