OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Local texture definition. More...
#include <OgreTextureDefinition.h>
Public Member Functions | |
TextureDefinition (IdString _name) | |
void | _setName (IdString newName) |
Do not call directly. | |
IdString | getName (void) const |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
Public Attributes | |
bool | automipmaps |
uint | depth |
PixelFormat | depthBufferFormat |
uint16 | depthBufferId |
PixelFormatList | formatList |
bool | fsaa |
bool | fsaaExplicitResolve |
In D3D9, reading from an fsaa texture is not possible, hence it always has to be resolved before using it. | |
uint | height |
float | heightFactor |
BoolSetting | hwGammaWrite |
int | numMipmaps |
bool | preferDepthTexture |
TextureType | textureType |
bool | uav |
uint | width |
float | widthFactor |
Local texture definition.
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inline |
References Ogre::PF_UNKNOWN, and Ogre::TEX_TYPE_2D.
Do not call directly.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
bool Ogre::TextureDefinitionBase::TextureDefinition::automipmaps |
uint Ogre::TextureDefinitionBase::TextureDefinition::depth |
PixelFormat Ogre::TextureDefinitionBase::TextureDefinition::depthBufferFormat |
uint16 Ogre::TextureDefinitionBase::TextureDefinition::depthBufferId |
PixelFormatList Ogre::TextureDefinitionBase::TextureDefinition::formatList |
bool Ogre::TextureDefinitionBase::TextureDefinition::fsaa |
bool Ogre::TextureDefinitionBase::TextureDefinition::fsaaExplicitResolve |
In D3D9, reading from an fsaa texture is not possible, hence it always has to be resolved before using it.
When resolves are implicit, trying to read a render target as a texture will make Ogre to automatically resolve the FSAA rt into a normal one.
uint Ogre::TextureDefinitionBase::TextureDefinition::height |
float Ogre::TextureDefinitionBase::TextureDefinition::heightFactor |
BoolSetting Ogre::TextureDefinitionBase::TextureDefinition::hwGammaWrite |
int Ogre::TextureDefinitionBase::TextureDefinition::numMipmaps |
bool Ogre::TextureDefinitionBase::TextureDefinition::preferDepthTexture |
TextureType Ogre::TextureDefinitionBase::TextureDefinition::textureType |
bool Ogre::TextureDefinitionBase::TextureDefinition::uav |
uint Ogre::TextureDefinitionBase::TextureDefinition::width |
float Ogre::TextureDefinitionBase::TextureDefinition::widthFactor |