|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
Local texture definition. More...
#include <OgreTextureDefinition.h>
 Inheritance diagram for Ogre::TextureDefinitionBase::TextureDefinition:
 Inheritance diagram for Ogre::TextureDefinitionBase::TextureDefinition:| Public Member Functions | |
| TextureDefinition (IdString _name) | |
| void | _setName (IdString newName) | 
| Do not call directly. | |
| IdString | getName (void) const | 
| void | operator delete (void *ptr) | 
| void | operator delete (void *ptr, const char *, int, const char *) | 
| void | operator delete (void *ptr, void *) | 
| void | operator delete[] (void *ptr) | 
| void | operator delete[] (void *ptr, const char *, int, const char *) | 
| void * | operator new (size_t sz) | 
| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) | 
| placement operator new | |
| void * | operator new[] (size_t sz) | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
| array operator new, with debug line info | |
| Public Attributes | |
| bool | automipmaps | 
| uint | depth | 
| PixelFormat | depthBufferFormat | 
| uint16 | depthBufferId | 
| PixelFormatList | formatList | 
| bool | fsaa | 
| bool | fsaaExplicitResolve | 
| In D3D9, reading from an fsaa texture is not possible, hence it always has to be resolved before using it. | |
| uint | height | 
| float | heightFactor | 
| BoolSetting | hwGammaWrite | 
| int | numMipmaps | 
| bool | preferDepthTexture | 
| TextureType | textureType | 
| bool | uav | 
| uint | width | 
| float | widthFactor | 
Local texture definition.
| 
 | inline | 
References Ogre::PF_UNKNOWN, and Ogre::TEX_TYPE_2D.
Do not call directly.
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
operator new, with debug line info
placement operator new
| 
 | inlineinherited | 
| 
 | inlineinherited | 
array operator new, with debug line info
| bool Ogre::TextureDefinitionBase::TextureDefinition::automipmaps | 
| uint Ogre::TextureDefinitionBase::TextureDefinition::depth | 
| PixelFormat Ogre::TextureDefinitionBase::TextureDefinition::depthBufferFormat | 
| uint16 Ogre::TextureDefinitionBase::TextureDefinition::depthBufferId | 
| PixelFormatList Ogre::TextureDefinitionBase::TextureDefinition::formatList | 
| bool Ogre::TextureDefinitionBase::TextureDefinition::fsaa | 
| bool Ogre::TextureDefinitionBase::TextureDefinition::fsaaExplicitResolve | 
In D3D9, reading from an fsaa texture is not possible, hence it always has to be resolved before using it.
When resolves are implicit, trying to read a render target as a texture will make Ogre to automatically resolve the FSAA rt into a normal one.
| uint Ogre::TextureDefinitionBase::TextureDefinition::height | 
| float Ogre::TextureDefinitionBase::TextureDefinition::heightFactor | 
| BoolSetting Ogre::TextureDefinitionBase::TextureDefinition::hwGammaWrite | 
| int Ogre::TextureDefinitionBase::TextureDefinition::numMipmaps | 
| bool Ogre::TextureDefinitionBase::TextureDefinition::preferDepthTexture | 
| TextureType Ogre::TextureDefinitionBase::TextureDefinition::textureType | 
| bool Ogre::TextureDefinitionBase::TextureDefinition::uav | 
| uint Ogre::TextureDefinitionBase::TextureDefinition::width | 
| float Ogre::TextureDefinitionBase::TextureDefinition::widthFactor |