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OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Local texture definition. More...
#include <OgreTextureDefinition.h>
Inheritance diagram for Ogre::TextureDefinitionBase::TextureDefinition:Public Member Functions | |
| TextureDefinition (IdString _name) | |
| void | _setName (IdString newName) |
| Do not call directly. | |
| IdString | getName (void) const |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete (void *ptr, void *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new | |
| void * | operator new[] (size_t sz) |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info | |
Public Attributes | |
| bool | automipmaps |
| uint | depth |
| PixelFormat | depthBufferFormat |
| uint16 | depthBufferId |
| PixelFormatList | formatList |
| bool | fsaa |
| bool | fsaaExplicitResolve |
| In D3D9, reading from an fsaa texture is not possible, hence it always has to be resolved before using it. | |
| uint | height |
| float | heightFactor |
| BoolSetting | hwGammaWrite |
| int | numMipmaps |
| bool | preferDepthTexture |
| TextureType | textureType |
| bool | uav |
| uint | width |
| float | widthFactor |
Local texture definition.
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inline |
References Ogre::PF_UNKNOWN, and Ogre::TEX_TYPE_2D.
Do not call directly.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
| bool Ogre::TextureDefinitionBase::TextureDefinition::automipmaps |
| uint Ogre::TextureDefinitionBase::TextureDefinition::depth |
| PixelFormat Ogre::TextureDefinitionBase::TextureDefinition::depthBufferFormat |
| uint16 Ogre::TextureDefinitionBase::TextureDefinition::depthBufferId |
| PixelFormatList Ogre::TextureDefinitionBase::TextureDefinition::formatList |
| bool Ogre::TextureDefinitionBase::TextureDefinition::fsaa |
| bool Ogre::TextureDefinitionBase::TextureDefinition::fsaaExplicitResolve |
In D3D9, reading from an fsaa texture is not possible, hence it always has to be resolved before using it.
When resolves are implicit, trying to read a render target as a texture will make Ogre to automatically resolve the FSAA rt into a normal one.
| uint Ogre::TextureDefinitionBase::TextureDefinition::height |
| float Ogre::TextureDefinitionBase::TextureDefinition::heightFactor |
| BoolSetting Ogre::TextureDefinitionBase::TextureDefinition::hwGammaWrite |
| int Ogre::TextureDefinitionBase::TextureDefinition::numMipmaps |
| bool Ogre::TextureDefinitionBase::TextureDefinition::preferDepthTexture |
| TextureType Ogre::TextureDefinitionBase::TextureDefinition::textureType |
| bool Ogre::TextureDefinitionBase::TextureDefinition::uav |
| uint Ogre::TextureDefinitionBase::TextureDefinition::width |
| float Ogre::TextureDefinitionBase::TextureDefinition::widthFactor |