OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Represents a Direct3D rendering resource. More...
#include <OgreD3D9Resource.h>
Static Public Member Functions | |
static void | lockDeviceAccess () |
static void | unlockDeviceAccess () |
Represents a Direct3D rendering resource.
Provide unified interface to handle various device states.
Ogre::D3D9Resource::D3D9Resource | ( | ) |
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virtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
Reimplemented in Ogre::D3D9HardwareIndexBuffer, Ogre::D3D9HardwareOcclusionQuery, Ogre::D3D9HardwareVertexBuffer, and Ogre::D3D9Texture.
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inlinevirtual |
Reimplemented in Ogre::D3D9HardwareIndexBuffer, Ogre::D3D9HardwareOcclusionQuery, Ogre::D3D9HardwareVertexBuffer, and Ogre::D3D9Texture.