This is a class that is the DirectX9 implementation of hardware occlusion testing.  
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#include <OgreD3D9HardwareOcclusionQuery.h>
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|  | D3D9HardwareOcclusionQuery () | 
|  | Default object constructor. 
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|  | ~D3D9HardwareOcclusionQuery () | 
|  | Object destructor. 
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| void | beginOcclusionQuery () | 
|  | Starts the hardware occlusion query. 
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| void | endOcclusionQuery () | 
|  | Ends the hardware occlusion test. 
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| unsigned int | getLastQuerysPixelcount () | 
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| unsigned int | getLastQuerysPixelcount () const | 
|  | Let's you get the last pixel count with out doing the hardware occlusion test. 
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| bool | isStillOutstanding (void) | 
|  | Lets you know when query is done, or still be processed by the Hardware. 
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| virtual void | notifyOnDeviceCreate (IDirect3DDevice9 *d3d9Device) | 
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| virtual void | notifyOnDeviceDestroy (IDirect3DDevice9 *d3d9Device) | 
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| virtual void | notifyOnDeviceLost (IDirect3DDevice9 *d3d9Device) | 
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| virtual void | notifyOnDeviceReset (IDirect3DDevice9 *d3d9Device) | 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info 
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| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new 
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| void * | operator new[] (size_t sz) | 
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info 
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| bool | pullOcclusionQuery (unsigned int *NumOfFragments) | 
|  | Pulls the hardware occlusion query. 
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This is a class that is the DirectX9 implementation of hardware occlusion testing. 
- Author
- Lee Sandberg, email lee@a.nosp@m.bcme.nosp@m.dia.s.nosp@m.e
Updated on 12/7/2004 by Chris McGuirk Updated on 4/8/2005 by Tuan Kuranes email: tuan..nosp@m.kura.nosp@m.nes@f.nosp@m.ree..nosp@m.fr 
◆ D3D9HardwareOcclusionQuery()
      
        
          | Ogre::D3D9HardwareOcclusionQuery::D3D9HardwareOcclusionQuery | ( |  | ) |  | 
      
 
Default object constructor. 
 
 
◆ ~D3D9HardwareOcclusionQuery()
      
        
          | Ogre::D3D9HardwareOcclusionQuery::~D3D9HardwareOcclusionQuery | ( |  | ) |  | 
      
 
 
◆ beginOcclusionQuery()
  
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          | void Ogre::D3D9HardwareOcclusionQuery::beginOcclusionQuery | ( |  | ) |  |  | virtual | 
 
Starts the hardware occlusion query. 
Results must be pulled using: UINT mNumberOfPixelsVisable; pullOcclusionQuery( &mNumberOfPixelsVisable ); 
Implements Ogre::HardwareOcclusionQuery.
 
 
◆ endOcclusionQuery()
  
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          | void Ogre::D3D9HardwareOcclusionQuery::endOcclusionQuery | ( |  | ) |  |  | virtual | 
 
 
◆ getLastQuerysPixelcount() [1/2]
      
        
          | unsigned int Ogre::D3D9HardwareOcclusionQuery::getLastQuerysPixelcount | ( |  | ) |  | 
      
 
 
◆ getLastQuerysPixelcount() [2/2]
  
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          | unsigned int Ogre::HardwareOcclusionQuery::getLastQuerysPixelcount | ( |  | ) | const |  | inlineinherited | 
 
Let's you get the last pixel count with out doing the hardware occlusion test. 
- Returns
- The last fragment count from the last test. Remarks This function won't give you new values, just the old value. 
 
 
◆ isStillOutstanding()
  
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          | bool Ogre::D3D9HardwareOcclusionQuery::isStillOutstanding | ( | void |  | ) |  |  | virtual | 
 
Lets you know when query is done, or still be processed by the Hardware. 
- Returns
- true if query isn't finished. 
Implements Ogre::HardwareOcclusionQuery.
 
 
◆ lockDeviceAccess()
  
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          | static void Ogre::D3D9Resource::lockDeviceAccess | ( |  | ) |  |  | staticinherited | 
 
 
◆ notifyOnDeviceCreate()
◆ notifyOnDeviceDestroy()
◆ notifyOnDeviceLost()
◆ notifyOnDeviceReset()
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info 
 
 
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info 
 
 
◆ pullOcclusionQuery()
  
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          | bool Ogre::D3D9HardwareOcclusionQuery::pullOcclusionQuery | ( | unsigned int * | NumOfFragments | ) |  |  | virtual | 
 
Pulls the hardware occlusion query. 
- Note
- Waits until the query result is available; use isStillOutstanding if just want to test if the result is available. 
- Return values
- 
  
    | NumOfFragments | will get the resulting number of fragments. |  
 
- Returns
- True if success or false if not. 
Implements Ogre::HardwareOcclusionQuery.
 
 
◆ unlockDeviceAccess()
  
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          | static void Ogre::D3D9Resource::unlockDeviceAccess | ( |  | ) |  |  | staticinherited | 
 
 
The documentation for this class was generated from the following file: