OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::DefaultShadowCameraSetup Class Reference

Implements default shadow camera setup. More...

#include <OgreShadowCameraSetup.h>

+ Inheritance diagram for Ogre::DefaultShadowCameraSetup:

Public Member Functions

 DefaultShadowCameraSetup ()
 Default constructor.
 
virtual ~DefaultShadowCameraSetup ()
 Destructor.
 
Real getMaxDistance () const
 
Real getMinDistance () const
 
virtual void getShadowCamera (const SceneManager *sm, const Camera *cam, const Light *light, Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const
 Default shadow camera setup.
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 

Detailed Description

Implements default shadow camera setup.

Remarks
This implements the default shadow camera setup algorithm. This is what might be referred to as "normal" shadow mapping.

Constructor & Destructor Documentation

◆ DefaultShadowCameraSetup()

Ogre::DefaultShadowCameraSetup::DefaultShadowCameraSetup ( )

Default constructor.

◆ ~DefaultShadowCameraSetup()

virtual Ogre::DefaultShadowCameraSetup::~DefaultShadowCameraSetup ( )
virtual

Destructor.

Member Function Documentation

◆ getMaxDistance()

Real Ogre::ShadowCameraSetup::getMaxDistance ( ) const
inlineinherited

◆ getMinDistance()

Real Ogre::ShadowCameraSetup::getMinDistance ( ) const
inlineinherited

◆ getShadowCamera()

virtual void Ogre::DefaultShadowCameraSetup::getShadowCamera ( const SceneManager sm,
const Camera cam,
const Light light,
Camera texCam,
size_t  iteration,
const Vector2 viewportRealSize 
) const
virtual

Default shadow camera setup.

Implements Ogre::ShadowCameraSetup.

Reimplemented in Ogre::PSSMShadowCameraSetup, and Ogre::FocusedShadowCameraSetup.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
void  
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

array operator new, with debug line info


The documentation for this class was generated from the following file: