OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::FocusedShadowCameraSetup Class Reference

Implements the uniform shadow mapping algorithm in focused mode. More...

#include <OgreShadowCameraSetupFocused.h>

+ Inheritance diagram for Ogre::FocusedShadowCameraSetup:

Public Member Functions

 FocusedShadowCameraSetup (void)
 Default constructor.
 
virtual ~FocusedShadowCameraSetup (void)
 Default destructor.
 
Real getMaxDistance () const
 
Real getMinDistance () const
 
virtual void getShadowCamera (const SceneManager *sm, const Camera *cam, const Light *light, Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const
 Returns a uniform shadow camera with a focused view.
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 

Detailed Description

Implements the uniform shadow mapping algorithm in focused mode.

Remarks
Differs from the default shadow mapping projection in that it focuses the shadow map on the visible areas of the scene. This results in better shadow map texel usage, at the expense of some 'swimming' of the shadow texture on receivers as the basis is constantly being reevaluated.
Note
Original implementation by Matthias Fink matth.nosp@m.ias..nosp@m.fink@.nosp@m.web..nosp@m.de, 2006.

Constructor & Destructor Documentation

◆ FocusedShadowCameraSetup()

Ogre::FocusedShadowCameraSetup::FocusedShadowCameraSetup ( void  )

Default constructor.

Remarks
Temporary frustum and camera set up here.

◆ ~FocusedShadowCameraSetup()

virtual Ogre::FocusedShadowCameraSetup::~FocusedShadowCameraSetup ( void  )
virtual

Default destructor.

Remarks
Temporary frustum and camera destroyed here.

Member Function Documentation

◆ getMaxDistance()

Real Ogre::ShadowCameraSetup::getMaxDistance ( ) const
inlineinherited

◆ getMinDistance()

Real Ogre::ShadowCameraSetup::getMinDistance ( ) const
inlineinherited

◆ getShadowCamera()

virtual void Ogre::FocusedShadowCameraSetup::getShadowCamera ( const SceneManager sm,
const Camera cam,
const Light light,
Camera texCam,
size_t  iteration,
const Vector2 viewportRealSize 
) const
virtual

Returns a uniform shadow camera with a focused view.

Reimplemented from Ogre::DefaultShadowCameraSetup.

Reimplemented in Ogre::PSSMShadowCameraSetup.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
void  
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

array operator new, with debug line info


The documentation for this class was generated from the following file: