#include <OgreGLES2DepthTexture.h>
◆ GLES2DepthTexture()
◆ ~GLES2DepthTexture()
virtual Ogre::GLES2DepthTexture::~GLES2DepthTexture |
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virtual |
◆ _setGlTextureName()
void Ogre::GLES2DepthTexture::_setGlTextureName |
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GLuint |
textureName | ) |
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◆ createRenderTexture()
void Ogre::GLES2Texture::createRenderTexture |
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inherited |
◆ getBuffer()
Return hardware pixel buffer for a surface.
This buffer can then be used to copy data from and to a particular level of the texture.
- Parameters
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face | Face number, in case of a cubemap texture. Must be 0 for other types of textures. For cubemaps, this is one of +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5) |
mipmap | Mipmap level. This goes from 0 for the first, largest mipmap level to getNumMipmaps()-1 for the smallest. |
- Returns
- A shared pointer to a hardware pixel buffer
◆ getCustomAttribute()
◆ getGLES2TextureTarget()
GLenum Ogre::GLES2Texture::getGLES2TextureTarget |
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void |
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const |
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inherited |
◆ getGLID()
GLuint Ogre::GLES2Texture::getGLID |
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const |
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inlineinherited |
◆ getShareableDepthBuffer()
bool Ogre::GLES2DepthTexture::getShareableDepthBuffer |
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void |
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const |
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inline |
The documentation for this class was generated from the following file: