#include <OgreGLES2NullTexture.h>
◆ GLES2NullTexture()
◆ ~GLES2NullTexture()
  
  | 
        
          | virtual Ogre::GLES2NullTexture::~GLES2NullTexture | ( |  | ) |  |  | virtual | 
 
 
◆ createRenderTexture()
  
  | 
        
          | void Ogre::GLES2Texture::createRenderTexture | ( |  | ) |  |  | inherited | 
 
 
◆ getBuffer()
Return hardware pixel buffer for a surface.   
This buffer can then be used to copy data from and to a particular level of the texture. 
- Parameters
- 
  
    | face | Face number, in case of a cubemap texture. Must be 0 for other types of textures. For cubemaps, this is one of +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5) |  | mipmap | Mipmap level. This goes from 0 for the first, largest mipmap level to getNumMipmaps()-1 for the smallest. |  
 
- Returns
- A shared pointer to a hardware pixel buffer 
 
 
◆ getCustomAttribute()
◆ getGLES2TextureTarget()
  
  | 
        
          | GLenum Ogre::GLES2Texture::getGLES2TextureTarget | ( | void |  | ) | const |  | inherited | 
 
 
◆ getGLID()
  
  | 
        
          | GLuint Ogre::GLES2Texture::getGLID | ( |  | ) | const |  | inlineinherited | 
 
 
The documentation for this class was generated from the following file: