#include <OgreNaClGLContext.h>
◆ NaClGLContext()
◆ ~NaClGLContext()
  
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          | virtual Ogre::NaClGLContext::~NaClGLContext | ( |  | ) |  |  | virtual | 
 
 
◆ clone()
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads. 
- Note
- The caller is responsible for deleting the returned context. 
Implements Ogre::GLES2Context.
 
 
◆ endCurrent()
This is called before another context is made current. 
By default, nothing is done here. 
Implements Ogre::GLES2Context.
 
 
◆ getInitialized()
  
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          | bool Ogre::GLES2Context::getInitialized | ( |  | ) |  |  | inlineinherited | 
 
 
◆ Graphics3DContextLost()
  
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          | virtual void Ogre::NaClGLContext::Graphics3DContextLost | ( |  | ) |  |  | virtual | 
 
The Graphics3DClient interface - pp::Graphics3DClient_Dev. 
 
 
◆ releaseContext()
Release the render context. 
 
 
◆ resize()
      
        
          | void Ogre::NaClGLContext::resize | ( |  | ) |  | 
      
 
 
◆ setCurrent()
Enable the context. 
All subsequent rendering commands will go here. 
Implements Ogre::GLES2Context.
 
 
◆ setInitialized()
  
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          | void Ogre::GLES2Context::setInitialized | ( |  | ) |  |  | inlineinherited | 
 
 
◆ swapBuffers()
      
        
          | void Ogre::NaClGLContext::swapBuffers | ( |  | ) |  | 
      
 
 
The documentation for this class was generated from the following file: