#include <OgreNaClGLContext.h>
◆ NaClGLContext()
◆ ~NaClGLContext()
virtual Ogre::NaClGLContext::~NaClGLContext |
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◆ clone()
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
- Note
- The caller is responsible for deleting the returned context.
Implements Ogre::GLES2Context.
◆ endCurrent()
This is called before another context is made current.
By default, nothing is done here.
Implements Ogre::GLES2Context.
◆ getInitialized()
bool Ogre::GLES2Context::getInitialized |
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inlineinherited |
◆ Graphics3DContextLost()
virtual void Ogre::NaClGLContext::Graphics3DContextLost |
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The Graphics3DClient interface - pp::Graphics3DClient_Dev.
◆ releaseContext()
Release the render context.
◆ resize()
void Ogre::NaClGLContext::resize |
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◆ setCurrent()
Enable the context.
All subsequent rendering commands will go here.
Implements Ogre::GLES2Context.
◆ setInitialized()
void Ogre::GLES2Context::setInitialized |
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inlineinherited |
◆ swapBuffers()
void Ogre::NaClGLContext::swapBuffers |
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The documentation for this class was generated from the following file: