OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::GLES2Context Class Referenceabstract

Class that encapsulates an GL context. More...

#include <OgreGLES2Context.h>

+ Inheritance diagram for Ogre::GLES2Context:

Public Member Functions

 GLES2Context ()
 
virtual ~GLES2Context ()
 
virtual GLES2Contextclone () const =0
 Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
 
virtual void endCurrent ()=0
 This is called before another context is made current.
 
bool getInitialized ()
 
virtual void releaseContext ()
 Release the render context.
 
virtual void setCurrent ()=0
 Enable the context.
 
void setInitialized ()
 

Detailed Description

Class that encapsulates an GL context.

(IE a window/pbuffer). This is a virtual base class which should be implemented in a GLES2Support. This object can also be used to cache renderstate if we decide to do so in the future.

Constructor & Destructor Documentation

◆ GLES2Context()

Ogre::GLES2Context::GLES2Context ( )

◆ ~GLES2Context()

virtual Ogre::GLES2Context::~GLES2Context ( )
virtual

Member Function Documentation

◆ clone()

virtual GLES2Context * Ogre::GLES2Context::clone ( ) const
pure virtual

Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.

Note
The caller is responsible for deleting the returned context.

Implemented in Ogre::AndroidEGLContext, Ogre::EmscriptenEGLContext, Ogre::Win32EGLContext, Ogre::X11EGLContext, Ogre::NaClGLContext, and Ogre::EGLContext.

◆ endCurrent()

virtual void Ogre::GLES2Context::endCurrent ( )
pure virtual

This is called before another context is made current.

By default, nothing is done here.

Implemented in Ogre::EGLContext, and Ogre::NaClGLContext.

◆ getInitialized()

bool Ogre::GLES2Context::getInitialized ( )
inline

◆ releaseContext()

virtual void Ogre::GLES2Context::releaseContext ( )
inlinevirtual

Release the render context.

◆ setCurrent()

virtual void Ogre::GLES2Context::setCurrent ( )
pure virtual

Enable the context.

All subsequent rendering commands will go here.

Implemented in Ogre::EGLContext, and Ogre::NaClGLContext.

◆ setInitialized()

void Ogre::GLES2Context::setInitialized ( )
inline

The documentation for this class was generated from the following file: