#include <OgreWin32EGLContext.h>
◆ Win32EGLContext()
      
        
          | Ogre::Win32EGLContext::Win32EGLContext | ( | EGLDisplay | eglDisplay, | 
        
          |  |  | const EGLSupport * | glsupport, | 
        
          |  |  | ::EGLConfig | fbconfig, | 
        
          |  |  | ::EGLSurface | drawable | 
        
          |  | ) |  |  | 
      
 
 
◆ ~Win32EGLContext()
  
  | 
        
          | virtual Ogre::Win32EGLContext::~Win32EGLContext | ( |  | ) |  |  | virtual | 
 
 
◆ _createInternalResources()
◆ _destroyInternalResources()
  
  | 
        
          | virtual void Ogre::EGLContext::_destroyInternalResources | ( |  | ) |  |  | virtualinherited | 
 
 
◆ clone()
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads. 
- Note
- The caller is responsible for deleting the returned context. 
Implements Ogre::EGLContext.
 
 
◆ endCurrent()
This is called before another context is made current. 
By default, nothing is done here. 
Implements Ogre::GLES2Context.
 
 
◆ getDrawable()
  
  | 
        
          | EGLSurface Ogre::EGLContext::getDrawable | ( |  | ) | const |  | inherited | 
 
 
◆ getInitialized()
  
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          | bool Ogre::GLES2Context::getInitialized | ( |  | ) |  |  | inlineinherited | 
 
 
◆ releaseContext()
Release the render context. 
 
 
◆ setCurrent()
Enable the context. 
All subsequent rendering commands will go here. 
Implements Ogre::GLES2Context.
 
 
◆ setInitialized()
  
  | 
        
          | void Ogre::GLES2Context::setInitialized | ( |  | ) |  |  | inlineinherited | 
 
 
The documentation for this class was generated from the following file: