Fog sub render state implementation of the Fixed Function Pipeline.
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#include <OgreShaderFFPFog.h>
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| FFPFog () |
| Class default constructor.
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virtual void | copyFrom (const SubRenderState &rhs) |
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virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| Create sub programs that represents this sub render state as part of a program set.
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SubRenderStateAccessorPtr | getAccessor () |
| Return the accessor object to this sub render state.
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SubRenderStateAccessorPtr | getAccessor () const |
| Return the accessor object to this sub render state.
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CalcMode | getCalcMode () const |
| Return the current calculation mode.
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virtual int | getExecutionOrder () const |
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virtual const String & | getType () const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
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void | setCalcMode (CalcMode calcMode) |
| Set the fog calculation mode.
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void | setFogProperties (FogMode fogMode, const ColourValue &fogColour, float fogStart, float fogEnd, float fogDensity) |
| Set the fog properties this fog sub render state should emulate.
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virtual void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
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Fog sub render state implementation of the Fixed Function Pipeline.
- See also
- http://msdn.microsoft.com/en-us/library/bb173398.aspx Derives from SubRenderState class.
◆ CalcMode
Enumerator |
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CM_PER_VERTEX | |
CM_PER_PIXEL | |
◆ FFPFog()
Ogre::RTShader::FFPFog::FFPFog |
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Class default constructor.
◆ copyFrom()
◆ createCpuSubPrograms()
Create sub programs that represents this sub render state as part of a program set.
The given program set contains CPU programs that represents a vertex shader and pixel shader. One should use these program class API to create a representation of the sub state he wished to implement.
- Parameters
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programSet | container class of CPU and GPU programs that this sub state will affect on. |
Reimplemented in Ogre::RTShader::FFPTransform.
◆ getAccessor() [1/2]
◆ getAccessor() [2/2]
◆ getCalcMode()
CalcMode Ogre::RTShader::FFPFog::getCalcMode |
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const |
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inline |
Return the current calculation mode.
◆ getExecutionOrder()
virtual int Ogre::RTShader::FFPFog::getExecutionOrder |
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const |
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virtual |
◆ getType()
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info
◆ preAddToRenderState()
◆ setCalcMode()
void Ogre::RTShader::FFPFog::setCalcMode |
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CalcMode |
calcMode | ) |
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inline |
Set the fog calculation mode.
Either per vertex or per pixel.
- Parameters
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calcMode | The calculation mode to set. |
◆ setFogProperties()
Set the fog properties this fog sub render state should emulate.
- Parameters
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fogMode | The fog mode to emulate (FOG_NONE, FOG_EXP, FOG_EXP2, FOG_LINEAR). |
fogColour | The colour of the fog. |
fogStart | Start distance of fog, used for linear mode only. |
fogEnd | End distance of fog, used for linear mode only. |
fogDensity | Fog density used in exponential modes only. |
- See also
- http://msdn.microsoft.com/en-us/library/bb173401.aspx
◆ updateGpuProgramsParams()
◆ Type
String Ogre::RTShader::FFPFog::Type |
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static |
The documentation for this class was generated from the following file: