Integrated PSSM shadow receiver with 3 splits sub render state implementation.
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| IntegratedPSSM3 () |
| Class default constructor.
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virtual void | copyFrom (const SubRenderState &rhs) |
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virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| Create sub programs that represents this sub render state as part of a program set.
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SubRenderStateAccessorPtr | getAccessor () |
| Return the accessor object to this sub render state.
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SubRenderStateAccessorPtr | getAccessor () const |
| Return the accessor object to this sub render state.
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virtual int | getExecutionOrder () const |
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virtual const String & | getType () const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
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void | setSplitPoints (const SplitPointList &newSplitPoints) |
| Manually configure a new splitting scheme.
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virtual void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
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Integrated PSSM shadow receiver with 3 splits sub render state implementation.
Derives from SubRenderState class.