A factory that enables creation of NormalMapLighting instances.
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#include <OgreShaderExNormalMapLighting.h>
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virtual SubRenderState * | createInstance () |
| Create an instance of the SubRenderState sub class it suppose to create.
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virtual SubRenderState * | createInstance (ScriptCompiler *compiler, PropertyAbstractNode *prop, Pass *pass, SGScriptTranslator *translator) |
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virtual SubRenderState * | createInstance (ScriptCompiler *compiler, PropertyAbstractNode *prop, TextureUnitState *texState, SGScriptTranslator *translator) |
| Create an instance of the SubRenderState based on script properties.
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virtual SubRenderState * | createOrRetrieveInstance (SGScriptTranslator *translator) |
| Retrieve the previous instance the SRS in the script translator or create a new instance if not found.
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virtual void | destroyAllInstances () |
| Destroy all the instances that created by this factory.
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virtual void | destroyInstance (SubRenderState *subRenderState) |
| Destroy the given instance.
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virtual const String & | getType () const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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virtual void | writeInstance (MaterialSerializer *ser, SubRenderState *subRenderState, const TextureUnitState *srcTextureUnit, const TextureUnitState *dstTextureUnit) |
| Write the given sub-render state instance using the material serializer.
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virtual void | writeInstance (MaterialSerializer *ser, SubRenderState *subRenderState, Pass *srcPass, Pass *dstPass) |
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A factory that enables creation of NormalMapLighting instances.
◆ createInstance() [1/3]
Create an instance of the SubRenderState sub class it suppose to create.
◆ createInstance() [2/3]
◆ createInstance() [3/3]
Create an instance of the SubRenderState based on script properties.
This method is called in the context of script parsing and let this factory the opportunity to create custom SubRenderState instances based on extended script properties.
- Parameters
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compiler | The compiler instance. |
prop | The abstract property node. |
texState | The pass that is the parent context of this node. |
translator | The translator instance holding existing scripts. |
Reimplemented in Ogre::RTShader::LayeredBlendingFactory, and Ogre::RTShader::FFPAlphaTestFactory.
◆ createOrRetrieveInstance()
Retrieve the previous instance the SRS in the script translator or create a new instance if not found.
- Parameters
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translator | The translator instance holding existing scripts. |
◆ destroyAllInstances()
virtual void Ogre::RTShader::SubRenderStateFactory::destroyAllInstances |
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virtualinherited |
Destroy all the instances that created by this factory.
◆ destroyInstance()
Destroy the given instance.
- Parameters
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subRenderState | The instance to destroy. |
◆ getType()
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info
◆ writeInstance() [1/2]
Write the given sub-render state instance using the material serializer.
This method is called in the context of material serialization. It is useful for integrating into bigger context of material exporters from various environment that want to take advantage of the RT Shader System. Sub classes of this interface should override in case they need to write custom properties into the script context.
- Parameters
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ser | The material serializer instance. |
subRenderState | The sub render state instance to write down. |
srcTextureUnit | The source texture unit state. |
dstTextureUnit | The generated shader based texture unit state. |
Reimplemented in Ogre::RTShader::LayeredBlendingFactory, and Ogre::RTShader::FFPAlphaTestFactory.
◆ writeInstance() [2/2]
The documentation for this class was generated from the following file: