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|  | TerrainLodManager (Terrain *t, const String &filename="") | 
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|  | TerrainLodManager (Terrain *t, DataStreamPtr &stream) | 
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| virtual | ~TerrainLodManager () | 
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| virtual bool | canHandleRequest (const WorkQueue::Request *req, const WorkQueue *srcQ) | 
|  | Return whether this handler can process a given request. 
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| virtual bool | canHandleResponse (const WorkQueue::Response *res, const WorkQueue *srcQ) | 
|  | Return whether this handler can process a given response. 
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| void | fillBufferAtLod (uint lodLevel, const float *data, uint dataSize) | 
|  | Copy geometry data from buffer to mHeightData/mDeltaData. 
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| int | getHighestLodLoaded () | 
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| int | getHighestLodPrepared () | 
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| LodInfo & | getLodInfo (uint lodLevel) | 
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| int | getTargetLodLevel () | 
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| virtual WorkQueue::Response * | handleRequest (const WorkQueue::Request *req, const WorkQueue *srcQ) | 
|  | The handler method every subclass must implement. 
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| virtual void | handleResponse (const WorkQueue::Response *res, const WorkQueue *srcQ) | 
|  | The handler method every subclass must implement. 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info 
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| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new 
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| void * | operator new[] (size_t sz) | 
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info 
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| void | readLodData (uint16 lowerLodBound, uint16 higherLodBound) | 
|  | Read separated geometry data from file into allocated memory. 
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| void | updateToLodLevel (int lodLevel, bool synchronous=false) | 
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| void | waitForDerivedProcesses () | 
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Terrain LOD data manager. 
- This class is used for managing terrain LOD data's loading, unloading.