OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Represents the state of an animation and the weight of its influence. More...
#include <OgreAnimationState.h>
Public Types | |
typedef vector< float >::type | BoneBlendMask |
Typedef for an array of float values used as a bone blend mask. | |
Public Member Functions | |
AnimationState (AnimationStateSet *parent, const AnimationState &rhs) | |
Constructor to copy from an existing state with new parent. | |
AnimationState (const String &animName, AnimationStateSet *parent, Real timePos, Real length, Real weight=1.0, bool enabled=false) | |
Normal constructor with all params supplied. | |
virtual | ~AnimationState () |
void | _setBlendMask (const BoneBlendMask *blendMask) |
Set the blend mask. | |
void | _setBlendMaskData (const float *blendMaskData) |
Set the blend mask data (might be dangerous) | |
void | addTime (Real offset) |
Modifies the time position, adjusting for animation length. | |
void | copyStateFrom (const AnimationState &animState) |
Copies the states from another animation state, preserving the animation name (unlike operator=) but copying everything else. | |
void | createBlendMask (size_t blendMaskSizeHint, float initialWeight=1.0f) |
Create a new blend mask with the given number of entries. | |
void | destroyBlendMask () |
Destroy the currently set blend mask. | |
const String & | getAnimationName () const |
Gets the name of the animation to which this state applies. | |
const BoneBlendMask * | getBlendMask () const |
Get the current blend mask (const version, may be 0) | |
float | getBlendMaskEntry (size_t boneHandle) const |
Get the weight for the bone identified by the given handle. | |
bool | getEnabled (void) const |
Returns true if this animation is currently enabled. | |
Real | getLength () const |
Gets the total length of this animation (may be shorter than whole animation) | |
bool | getLoop (void) const |
Gets whether or not this animation loops | |
AnimationStateSet * | getParent (void) const |
Get the parent animation state set. | |
Real | getTimePosition (void) const |
Gets the time position for this animation. | |
Real | getWeight (void) const |
Gets the weight (influence) of this animation. | |
bool | hasBlendMask () const |
Return whether there is currently a valid blend mask set. | |
bool | hasEnded (void) const |
Returns true if the animation has reached the end and is not looping. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
bool | operator!= (const AnimationState &rhs) const |
Inequality operator. | |
bool | operator== (const AnimationState &rhs) const |
Equality operator. | |
void | setBlendMaskEntry (size_t boneHandle, float weight) |
Set the weight for the bone identified by the given handle. | |
void | setEnabled (bool enabled) |
Sets whether this animation is enabled. | |
void | setLength (Real len) |
Sets the total length of this animation (may be shorter than whole animation) | |
void | setLoop (bool loop) |
Sets whether or not an animation loops at the start and end of the animation if the time continues to be altered. | |
void | setTimePosition (Real timePos) |
Sets the time position for this animation. | |
void | setWeight (Real weight) |
Sets the weight (influence) of this animation. | |
Represents the state of an animation and the weight of its influence.
Typedef for an array of float values used as a bone blend mask.
Ogre::v1::AnimationState::AnimationState | ( | const String & | animName, |
AnimationStateSet * | parent, | ||
Real | timePos, | ||
Real | length, | ||
Real | weight = 1.0 , |
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bool | enabled = false |
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Normal constructor with all params supplied.
animName | The name of this state. |
parent | The parent AnimationStateSet that this state will belong to. |
timePos | The position, in seconds, where this state will begin. |
length | The length, in seconds, of this animation state. |
weight | Weight to apply the animation state with. |
enabled | Whether the animation state is enabled. |
Ogre::v1::AnimationState::AnimationState | ( | AnimationStateSet * | parent, |
const AnimationState & | rhs | ||
) |
Constructor to copy from an existing state with new parent.
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virtual |
void Ogre::v1::AnimationState::_setBlendMask | ( | const BoneBlendMask * | blendMask | ) |
Set the blend mask.
Set the blend mask data (might be dangerous)
Modifies the time position, adjusting for animation length.
offset | The amount of time, in seconds, to extend the animation. |
void Ogre::v1::AnimationState::copyStateFrom | ( | const AnimationState & | animState | ) |
Copies the states from another animation state, preserving the animation name (unlike operator=) but copying everything else.
animState | Reference to animation state which will use as source. |
void Ogre::v1::AnimationState::createBlendMask | ( | size_t | blendMaskSizeHint, |
float | initialWeight = 1.0f |
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) |
Create a new blend mask with the given number of entries.
In addition to assigning a single weight value to a skeletal animation, it may be desirable to assign animation weights per bone using a 'blend mask'.
blendMaskSizeHint | The number of bones of the skeleton owning this AnimationState. |
initialWeight | The value all the blend mask entries will be initialised with (negative to skip initialisation) |
void Ogre::v1::AnimationState::destroyBlendMask | ( | ) |
Destroy the currently set blend mask.
Gets the name of the animation to which this state applies.
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inline |
Get the current blend mask (const version, may be 0)
Get the weight for the bone identified by the given handle.
Returns true if this animation is currently enabled.
Real Ogre::v1::AnimationState::getLength | ( | ) | const |
Gets the total length of this animation (may be shorter than whole animation)
Gets whether or not this animation loops
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inline |
Get the parent animation state set.
Gets the time position for this animation.
Gets the weight (influence) of this animation.
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inline |
Return whether there is currently a valid blend mask set.
Returns true if the animation has reached the end and is not looping.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
bool Ogre::v1::AnimationState::operator!= | ( | const AnimationState & | rhs | ) | const |
Inequality operator.
bool Ogre::v1::AnimationState::operator== | ( | const AnimationState & | rhs | ) | const |
Equality operator.
Set the weight for the bone identified by the given handle.
Sets the total length of this animation (may be shorter than whole animation)
Sets whether or not an animation loops at the start and end of the animation if the time continues to be altered.
Sets the time position for this animation.
Sets the weight (influence) of this animation.