OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Defines a part of a complete mesh. More...
#include <OgreSubMesh.h>
Public Types | |
typedef ConstMapIterator< AliasTextureNamePairList > | AliasTextureIterator |
typedef MapIterator< VertexBoneAssignmentList > | BoneAssignmentIterator |
typedef FastArray< unsigned short > | IndexMap |
Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false). | |
typedef vector< IndexData * >::type | LODFaceList |
typedef multimap< size_t, VertexBoneAssignment >::type | VertexBoneAssignmentList |
Multimap of verex bone assignments (orders by vertex index) | |
Public Member Functions | |
SubMesh () | |
~SubMesh () | |
void | _compileBoneAssignments (void) |
Must be called once to compile bone assignments into geometry buffer. | |
void | _getRenderOperation (RenderOperation &rend, ushort lodIndex, bool casterPass) |
Returns a RenderOperation structure required to render this mesh. | |
void | addBoneAssignment (const VertexBoneAssignment &vertBoneAssign) |
Assigns a vertex to a bone with a given weight, for skeletal animation. | |
void | addTextureAlias (const String &aliasName, const String &textureName) |
Adds the alias or replaces an existing one and associates the texture name to it. | |
void | arrangeEfficient (bool halfPos, bool halfTexCoords, bool qTangents) |
void | clearBoneAssignments (void) |
Removes all bone assignments for this mesh. | |
SubMesh * | clone (const String &newName, Mesh *parentMesh=0) |
Makes a copy of this submesh object and gives it a new name. | |
void | dearrangeToInefficient (void) |
void | generateExtremes (size_t count) |
Generate the submesh extremes (. | |
AliasTextureIterator | getAliasTextureIterator (void) const |
Gets an constant iterator to access all texture alias names assigned to this submesh. | |
BoneAssignmentIterator | getBoneAssignmentIterator (void) |
Gets an iterator for access all bone assignments. | |
const VertexBoneAssignmentList & | getBoneAssignments () |
Gets a const reference to the list of bone assignments. | |
const String & | getMaterialName (void) const |
size_t | getTextureAliasCount (void) const |
Gets the number of texture aliases assigned to the sub mesh. | |
bool | getVertexAnimationIncludesNormals () const |
Returns whether animation on dedicated vertex data includes normals. | |
VertexAnimationType | getVertexAnimationType (void) const |
Get the type of any vertex animation used by dedicated geometry. | |
bool | hasTextureAliases (void) const |
returns true if the sub mesh has texture aliases | |
void | importFromV2 (Ogre::SubMesh *subMesh) |
Imports a v2 SubMesh @See Mesh::importV2. | |
bool | isBuildEdgesEnabled (void) const |
Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false. | |
bool | isMatInitialised (void) const |
Returns true if a material has been assigned to the submesh, otherwise returns false. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void | removeAllTextureAliases (void) |
removes all texture aliases from the sub mesh | |
void | removeTextureAlias (const String &aliasName) |
Remove a specific texture alias name from the sub mesh. | |
void | setBuildEdgesEnabled (bool b) |
void | setMaterialName (const String &matName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Sets the name of the Material which this SubMesh will use. | |
bool | updateMaterialUsingTextureAliases (void) |
The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material. | |
Public Attributes | |
IndexMap | blendIndexToBoneIndexMap |
vector< Vector3 >::type | extremityPoints |
A list of extreme points on the submesh (optional). | |
IndexData * | indexData [NumVertexPass] |
Face index data. | |
LODFaceList | mLodFaceList [NumVertexPass] |
OperationType | operationType |
The render operation type used to render this submesh. | |
Mesh * | parent |
Reference to parent Mesh (not a smart pointer so child does not keep parent alive). | |
uint32 | renderOpMeshIndex |
bool | useSharedVertices |
Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices. | |
VertexData * | vertexData [NumVertexPass] |
Dedicated vertex data (only valid if useSharedVertices = false). | |
Friends | |
class | Mesh |
class | MeshSerializerImpl |
class | MeshSerializerImpl_v1_1 |
class | MeshSerializerImpl_v1_2 |
Defines a part of a complete mesh.
Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false).
Multimap of verex bone assignments (orders by vertex index)
Ogre::v1::SubMesh::SubMesh | ( | ) |
Ogre::v1::SubMesh::~SubMesh | ( | ) |
Must be called once to compile bone assignments into geometry buffer.
void Ogre::v1::SubMesh::_getRenderOperation | ( | RenderOperation & | rend, |
ushort | lodIndex, | ||
bool | casterPass | ||
) |
Returns a RenderOperation structure required to render this mesh.
rend | Reference to a RenderOperation structure to populate. |
lodIndex | The index of the LOD to use. |
void Ogre::v1::SubMesh::addBoneAssignment | ( | const VertexBoneAssignment & | vertBoneAssign | ) |
Assigns a vertex to a bone with a given weight, for skeletal animation.
Adds the alias or replaces an existing one and associates the texture name to it.
aliasName | is the name of the alias. |
textureName | is the name of the texture to be associated with the alias |
Makes a copy of this submesh object and gives it a new name.
newName | The name to give the clone. |
parentMesh | Optional mesh to make the parent of the newly created clone. If you leave this blank, the clone will be parented to the same Mesh as the original. |
Generate the submesh extremes (.
count | Number of extreme points to compute for the submesh. |
AliasTextureIterator Ogre::v1::SubMesh::getAliasTextureIterator | ( | void | ) | const |
Gets an constant iterator to access all texture alias names assigned to this submesh.
BoneAssignmentIterator Ogre::v1::SubMesh::getBoneAssignmentIterator | ( | void | ) |
Gets an iterator for access all bone assignments.
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Gets a const reference to the list of bone assignments.
Gets the number of texture aliases assigned to the sub mesh.
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Returns whether animation on dedicated vertex data includes normals.
VertexAnimationType Ogre::v1::SubMesh::getVertexAnimationType | ( | void | ) | const |
Get the type of any vertex animation used by dedicated geometry.
returns true if the sub mesh has texture aliases
void Ogre::v1::SubMesh::importFromV2 | ( | Ogre::SubMesh * | subMesh | ) |
Imports a v2 SubMesh @See Mesh::importV2.
Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false.
Returns true if a material has been assigned to the submesh, otherwise returns false.
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
removes all texture aliases from the sub mesh
Remove a specific texture alias name from the sub mesh.
aliasName | is the name of the alias to be removed. If it is not found then it is ignored. |
The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material.
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IndexMap Ogre::v1::SubMesh::blendIndexToBoneIndexMap |
A list of extreme points on the submesh (optional).
IndexData* Ogre::v1::SubMesh::indexData[NumVertexPass] |
Face index data.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
LODFaceList Ogre::v1::SubMesh::mLodFaceList[NumVertexPass] |
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
OperationType Ogre::v1::SubMesh::operationType |
The render operation type used to render this submesh.
Mesh* Ogre::v1::SubMesh::parent |
Reference to parent Mesh (not a smart pointer so child does not keep parent alive).
uint32 Ogre::v1::SubMesh::renderOpMeshIndex |
bool Ogre::v1::SubMesh::useSharedVertices |
Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
VertexData* Ogre::v1::SubMesh::vertexData[NumVertexPass] |
Dedicated vertex data (only valid if useSharedVertices = false).
[0] is for the regular pass, [1] is for the caster. Note that vertexData[0] = vertexData[1] is possible, but if one submesh has vertexData[0] = vertexData[1], then all submeshes in the mesh must have vertexData[0] = vertexData[1] as well for the sake of simplicity.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().