OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreCompositorManager2.h File Reference
#include "OgrePrerequisites.h"
#include "OgreCompositorCommon.h"
#include "OgreIdString.h"
#include "OgreResourceTransition.h"
#include "OgreVector4.h"
#include "OgrePixelFormatGpu.h"
#include "Compositor/OgreCompositorChannel.h"
#include "ogrestd/map.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::CompositorManager2
 Main system for managing Render Targets through the use of nodes. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 
 Ogre::v1
 

Typedefs

typedef vector< TextureGpu * >::type Ogre::TextureGpuVec
 
typedef vector< UavBufferPacked * >::type Ogre::UavBufferPackedVec