|  | OGRE
    2.2.4
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreCompositorCommon.h"#include "OgreIdString.h"#include "OgreResourceTransition.h"#include "OgreVector4.h"#include "OgrePixelFormatGpu.h"#include "Compositor/OgreCompositorChannel.h"#include "ogrestd/map.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::CompositorManager2 | 
| Main system for managing Render Targets through the use of nodes.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |
| Ogre::v1 | |
| Typedefs | |
| typedef vector< TextureGpu * >::type | Ogre::TextureGpuVec | 
| typedef vector< UavBufferPacked * >::type | Ogre::UavBufferPackedVec |