OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreFrustum.h File Reference

Classes

class  Ogre::Frustum
 A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Enumerations

enum  Ogre::FrustrumExtentsType { Ogre::FET_PROJ_PLANE_POS, Ogre::FET_TAN_HALF_ANGLES }
 Specify how the frustrum extents are represented. More...
 
enum  Ogre::FrustumPlane {
  Ogre::FRUSTUM_PLANE_NEAR = 0, Ogre::FRUSTUM_PLANE_FAR = 1, Ogre::FRUSTUM_PLANE_LEFT = 2, Ogre::FRUSTUM_PLANE_RIGHT = 3,
  Ogre::FRUSTUM_PLANE_TOP = 4, Ogre::FRUSTUM_PLANE_BOTTOM = 5
}
 Worldspace clipping planes. More...
 
enum  Ogre::OrientationMode {
  Ogre::OR_DEGREE_0 = 0, Ogre::OR_DEGREE_90 = 1, Ogre::OR_DEGREE_180 = 2, Ogre::OR_DEGREE_270 = 3,
  Ogre::OR_PORTRAIT = OR_DEGREE_0, Ogre::OR_LANDSCAPERIGHT = OR_DEGREE_90, Ogre::OR_LANDSCAPELEFT = OR_DEGREE_270
}
 Specifies orientation mode. More...
 
enum  Ogre::ProjectionType { Ogre::PT_ORTHOGRAPHIC, Ogre::PT_PERSPECTIVE }
 Specifies perspective (realistic) or orthographic (architectural) projection. More...