OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
#include "OgreAxisAlignedBox.h"
#include "OgreVertexIndexData.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::Frustum |
A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Enumerations | |
enum | Ogre::FrustrumExtentsType { Ogre::FET_PROJ_PLANE_POS, Ogre::FET_TAN_HALF_ANGLES } |
Specify how the frustrum extents are represented. More... | |
enum | Ogre::FrustumPlane { Ogre::FRUSTUM_PLANE_NEAR = 0, Ogre::FRUSTUM_PLANE_FAR = 1, Ogre::FRUSTUM_PLANE_LEFT = 2, Ogre::FRUSTUM_PLANE_RIGHT = 3, Ogre::FRUSTUM_PLANE_TOP = 4, Ogre::FRUSTUM_PLANE_BOTTOM = 5 } |
Worldspace clipping planes. More... | |
enum | Ogre::OrientationMode { Ogre::OR_DEGREE_0 = 0, Ogre::OR_DEGREE_90 = 1, Ogre::OR_DEGREE_180 = 2, Ogre::OR_DEGREE_270 = 3, Ogre::OR_PORTRAIT = OR_DEGREE_0, Ogre::OR_LANDSCAPERIGHT = OR_DEGREE_90, Ogre::OR_LANDSCAPELEFT = OR_DEGREE_270 } |
Specifies orientation mode. More... | |
enum | Ogre::ProjectionType { Ogre::PT_ORTHOGRAPHIC, Ogre::PT_PERSPECTIVE } |
Specifies perspective (realistic) or orthographic (architectural) projection. More... | |