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OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgreGL3PlusPrerequisites.h"#include "OgreHighLevelGpuProgram.h"#include "OgreRenderOperation.h"Classes | |
| class | Ogre::GLSLShader |
| Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL). More... | |
| class | Ogre::GLSLShader::CmdAttach |
| Command object for attaching another GLSL Program. More... | |
| class | Ogre::GLSLShader::CmdColumnMajorMatrices |
| Command object for setting matrix packing in column-major order. More... | |
| class | Ogre::GLSLShader::CmdInputOperationType |
| Command object for setting the input operation type (geometry shader only) More... | |
| class | Ogre::GLSLShader::CmdMaxOutputVertices |
| Command object for setting the maximum output vertices (geometry shader only) More... | |
| class | Ogre::GLSLShader::CmdOutputOperationType |
| Command object for setting the output operation type (geometry shader only) More... | |
| class | Ogre::GLSLShader::CmdPreprocessorDefines |
| Command object for setting macro defines. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |