OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL). More...
#include <OgreGLSLShader.h>
Classes | |
class | CmdAttach |
Command object for attaching another GLSL Program. More... | |
class | CmdColumnMajorMatrices |
Command object for setting matrix packing in column-major order. More... | |
class | CmdInputOperationType |
Command object for setting the input operation type (geometry shader only) More... | |
class | CmdMaxOutputVertices |
Command object for setting the maximum output vertices (geometry shader only) More... | |
class | CmdOutputOperationType |
Command object for setting the output operation type (geometry shader only) More... | |
class | CmdPreprocessorDefines |
Command object for setting macro defines. More... | |
Public Types | |
enum | LoadingFlags { LF_DEFAULT = 0, LF_INCLUDE_NON_RELOADABLE = 1, LF_ONLY_UNREFERENCED = 2, LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE = 3, LF_PRESERVE_STATE = 4 } |
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior. More... | |
enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
GLSLShader (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader) | |
~GLSLShader () | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. More... | |
virtual void | _fireLoadingComplete (bool wasBackgroundLoaded) |
Firing of loading complete event. More... | |
virtual void | _firePreparingComplete (bool wasBackgroundLoaded) |
Firing of preparing complete event. More... | |
virtual void | _fireUnloadingComplete (void) |
Firing of unloading complete event. More... | |
GpuProgram * | _getBindingDelegate (void) |
Since GLSL has no assembly, use this shader for binding. More... | |
virtual void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. More... | |
virtual void | addListener (Listener *lis) |
Register a listener on this resource. More... | |
void | attachChildShader (const String &name) |
Attach another GLSL Shader to this one. More... | |
void | attachToProgramObject (const GLuint programObject) |
void | bind (void) |
Bind the shader in OpenGL. More... | |
void | bindParameters (GpuProgramParametersSharedPtr params, uint16 mask) |
Execute the param binding functions for this shader. More... | |
void | bindPassIterationParameters (GpuProgramParametersSharedPtr params) |
Execute the pass iteration param binding functions for this shader. More... | |
void | bindSharedParameters (GpuProgramParametersSharedPtr params, uint16 mask) |
Execute the shared param binding functions for this shader. More... | |
size_t | calculateSize (void) const |
Calculate the size of a resource; this will only be called after 'load'. More... | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. More... | |
bool | compile (const bool checkErrors=false) |
Compile source into shader object. More... | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. More... | |
GpuProgramParametersSharedPtr | createParameters (void) |
Overridden from GpuProgram. More... | |
void | detachFromProgramObject (const GLuint programObject) |
virtual void | escalateLoading () |
Escalates the loading of a background loaded resource. More... | |
String | getAttachedShaderNames () const |
bool | getBuildParametersFromReflection (void) const |
bool | getColumnMajorMatrices (void) const |
Gets whether matrix packed in column-major order. More... | |
virtual Vector3 | getComputeGroupDimensions (void) const |
Returns the number of process groups dispatched by this compute program. More... | |
const GpuNamedConstants & | getConstantDefinitions () const |
Get the full list of GpuConstantDefinition instances. More... | |
virtual ResourceManager * | getCreator (void) |
Gets the manager which created this resource. More... | |
virtual GpuProgramParametersSharedPtr | getDefaultParameters (void) |
Get a reference to the default parameters which are to be used for all uses of this program. More... | |
bool | getEnableIncludeHeader (void) const |
GLuint | getGLProgramHandle () |
GLuint | getGLShaderHandle () const |
GLenum | getGLShaderType (GpuProgramType programType) |
Get OpenGL GLSL shader type from OGRE GPU program type. More... | |
virtual const String & | getGroup (void) const |
Gets the group which this resource is a member of. More... | |
virtual ResourceHandle | getHandle (void) const |
virtual OperationType | getInputOperationType (void) const |
Returns the operation type that this geometry program expects to receive as input. More... | |
const String & | getLanguage (void) const |
Overridden from GpuProgram. More... | |
virtual LoadingState | getLoadingState () const |
Returns the current loading state. More... | |
virtual const String & | getManualNamedConstantsFile () const |
Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More... | |
virtual int | getMaxOutputVertices (void) const |
Returns the maximum number of vertices that this geometry program can output in a single run. More... | |
virtual const String & | getName (void) const |
Gets resource name. More... | |
virtual ushort | getNumberOfPosesIncluded (void) const |
Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. More... | |
virtual const String & | getOrigin (void) const |
Get the origin of this resource, e.g. More... | |
virtual OperationType | getOutputOperationType (void) const |
Returns the operation type that this geometry program will emit. More... | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. More... | |
const ParamDictionary * | getParamDictionary (void) const |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. More... | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. More... | |
bool | getPassFogStates (void) const |
Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override) More... | |
bool | getPassSurfaceAndLightStates (void) const |
Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override) More... | |
bool | getPassTransformStates (void) const |
Overridden. More... | |
const String & | getPreprocessorDefines (void) const |
Sets the preprocessor defines use to compile the program. More... | |
GLuint | getShaderID (void) const |
Get the OGRE assigned shader ID. More... | |
String | getShaderTypeLabel (GpuProgramType programType) |
Get a string containing the name of the GLSL shader type correspondening to the OGRE GPU program type. More... | |
virtual size_t | getSize (void) const |
Retrieves info about the size of the resource. More... | |
virtual const String & | getSource (void) const |
Gets the assembler source for this program. More... | |
virtual const String & | getSourceFile (void) const |
Gets the name of the file used as source for this program. More... | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More... | |
virtual const String & | getSyntaxCode (void) const |
Gets the syntax code for this program e.g. More... | |
virtual GpuProgramType | getType (void) const |
Get the program type. More... | |
virtual bool | hasCompileError (void) const |
Did this program encounter a compile error when loading? More... | |
virtual bool | hasDefaultParameters (void) const |
Returns true if default parameters have been set up. More... | |
virtual bool | isAdjacencyInfoRequired (void) const |
Returns whether this geometry program requires adjacency information from the input primitives. More... | |
virtual bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. More... | |
GLint | isLinked (void) |
Return the shader link status. More... | |
virtual bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. More... | |
virtual bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. More... | |
virtual bool | isManuallyLoaded (void) const |
Is this resource manually loaded? More... | |
virtual bool | isMorphAnimationIncluded (void) const |
Returns whether a vertex program includes the required instructions to perform morph animation. More... | |
virtual bool | isPoseAnimationIncluded (void) const |
Returns whether a vertex program includes the required instructions to perform pose animation. More... | |
virtual bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. More... | |
virtual bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. More... | |
virtual bool | isSkeletalAnimationIncluded (void) const |
Returns whether a vertex program includes the required instructions to perform skeletal animation. More... | |
virtual bool | isSupported (void) const |
Returns whether this program can be supported on the current renderer and hardware. More... | |
virtual bool | isVertexTextureFetchRequired (void) const |
Returns whether this vertex program requires support for vertex texture fetch from the hardware. More... | |
virtual bool | isVpAndRtArrayIndexFromAnyShaderRequired (void) const |
Returns whether this program requires support for choosing viewport or render target index in any program or only geometry one. More... | |
virtual void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual void | prepare (bool backgroundThread=false) |
Prepares the resource for load, if it is not already. More... | |
virtual void | reload (LoadingFlags flags=LF_DEFAULT) |
Reloads the resource, if it is already loaded. More... | |
virtual void | removeListener (Listener *lis) |
Remove a listener on this resource. More... | |
virtual void | resetCompileError (void) |
Reset a compile error if it occurred, allowing the load to be retried. More... | |
virtual void | setAdjacencyInfoRequired (bool r) |
Sets whether this geometry program requires adjacency information from the input primitives. More... | |
virtual void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. More... | |
void | setBuildParametersFromReflection (bool buildParams) |
void | setColumnMajorMatrices (bool columnMajor) |
Sets whether matrix packing in column-major order. More... | |
virtual void | setComputeGroupDimensions (Vector3 dimensions) |
Sets the number of process groups dispatched by this compute program. More... | |
void | setEnableIncludeHeader (bool bEnable) |
Whether we should parse the source code looking for include files and embedding the file. More... | |
virtual void | setInputOperationType (OperationType operationType) |
Sets the operation type that this geometry program expects to receive. More... | |
void | setLinked (GLint flag) |
Set the shader link status. More... | |
virtual void | setManuallyLoaded (bool isManual) |
Set "Is this resource manually loaded?". More... | |
virtual void | setManualNamedConstants (const GpuNamedConstants &namedConstants) |
Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself. More... | |
virtual void | setManualNamedConstantsFile (const String ¶mDefFile) |
Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More... | |
virtual void | setMaxOutputVertices (int maxOutputVertices) |
Set the maximum number of vertices that a single run of this geometry program can emit. More... | |
virtual void | setMorphAnimationIncluded (bool included) |
Sets whether a vertex program includes the required instructions to perform morph animation. More... | |
virtual void | setOutputOperationType (OperationType operationType) |
Set the operation type that this geometry program will emit. More... | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. More... | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. More... | |
virtual void | setPoseAnimationIncluded (ushort poseCount) |
Sets whether a vertex program includes the required instructions to perform pose animation. More... | |
void | setPreprocessorDefines (const String &defines) |
Sets the preprocessor defines use to compile the program. More... | |
virtual void | setSkeletalAnimationIncluded (bool included) |
Sets whether a vertex program includes the required instructions to perform skeletal animation. More... | |
virtual void | setSource (const String &source) |
Sets the source assembly for this program from an in-memory string. More... | |
virtual void | setSource (const String &source, const String &debugFilename) |
Sets the source assembly for this program from an in-memory string, while providing a path to a file, which can be needed/useful for debugging shaders (i.e. More... | |
virtual void | setSourceFile (const String &filename) |
Sets the filename of the source assembly for this program. More... | |
virtual void | setSyntaxCode (const String &syntax) |
Sets the syntax code for this program e.g. More... | |
virtual void | setToLoaded (void) |
Change the Resource loading state to loaded. More... | |
virtual void | setType (GpuProgramType t) |
Set the program type (only valid before load) More... | |
virtual void | setVertexTextureFetchRequired (bool r) |
Sets whether this vertex program requires support for vertex texture fetch from the hardware. More... | |
virtual void | setVpAndRtArrayIndexFromAnyShaderRequired (bool r) |
Sets whether this program requires support for choosing viewport or render target index in any program or only geometry one. More... | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. More... | |
void | unbind (void) |
Unbind the shader in OpenGL. More... | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. More... | |
Static Public Member Functions | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More... | |
static void | unbindAll (void) |
Public Attributes | |
OGRE_AUTO_MUTEX | |
Static Public Attributes | |
static CmdEnableIncludeHeader | msEnableIncludeHeaderCmd |
Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL).
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inherited |
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior.
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inherited |
Ogre::GLSLShader::GLSLShader | ( | ResourceManager * | creator, |
const String & | name, | ||
ResourceHandle | handle, | ||
const String & | group, | ||
bool | isManual, | ||
ManualResourceLoader * | loader | ||
) |
Ogre::GLSLShader::~GLSLShader | ( | ) |
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virtualinherited |
Manually mark the state of this resource as having been changed.
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virtualinherited |
Firing of loading complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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virtualinherited |
Firing of preparing complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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virtualinherited |
Firing of unloading complete event.
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inlinevirtual |
Since GLSL has no assembly, use this shader for binding.
Reimplemented from Ogre::HighLevelGpuProgram.
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inlinevirtualinherited |
Notify this resource of it's origin.
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virtualinherited |
Register a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
void Ogre::GLSLShader::attachChildShader | ( | const String & | name | ) |
Attach another GLSL Shader to this one.
void Ogre::GLSLShader::attachToProgramObject | ( | const GLuint | programObject | ) |
void Ogre::GLSLShader::bind | ( | void | ) |
Bind the shader in OpenGL.
void Ogre::GLSLShader::bindParameters | ( | GpuProgramParametersSharedPtr | params, |
uint16 | mask | ||
) |
Execute the param binding functions for this shader.
void Ogre::GLSLShader::bindPassIterationParameters | ( | GpuProgramParametersSharedPtr | params | ) |
Execute the pass iteration param binding functions for this shader.
void Ogre::GLSLShader::bindSharedParameters | ( | GpuProgramParametersSharedPtr | params, |
uint16 | mask | ||
) |
Execute the shared param binding functions for this shader.
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virtual |
Calculate the size of a resource; this will only be called after 'load'.
Reimplemented from Ogre::HighLevelGpuProgram.
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virtualinherited |
Change the resource group ownership of a Resource.
newGroup | Name of the new group |
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staticinherited |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.
MaterialManager) initializes.
bool Ogre::GLSLShader::compile | ( | const bool | checkErrors = false | ) |
Compile source into shader object.
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inlinevirtualinherited |
Method for copying this object's parameters to another object.
dest | Pointer to object to have it's parameters set the same as this object. |
References Ogre::StringInterface::setParameter().
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virtual |
Overridden from GpuProgram.
Reimplemented from Ogre::HighLevelGpuProgram.
void Ogre::GLSLShader::detachFromProgramObject | ( | const GLuint | programObject | ) |
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virtualinherited |
Escalates the loading of a background loaded resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inline |
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inlineinherited |
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inline |
Gets whether matrix packed in column-major order.
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inlinevirtualinherited |
Returns the number of process groups dispatched by this compute program.
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virtualinherited |
Get the full list of GpuConstantDefinition instances.
Reimplemented from Ogre::GpuProgram.
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inlinevirtualinherited |
Gets the manager which created this resource.
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virtualinherited |
Get a reference to the default parameters which are to be used for all uses of this program.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inherited |
GLuint Ogre::GLSLShader::getGLProgramHandle | ( | ) |
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inline |
GLenum Ogre::GLSLShader::getGLShaderType | ( | GpuProgramType | programType | ) |
Get OpenGL GLSL shader type from OGRE GPU program type.
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inlinevirtualinherited |
Gets the group which this resource is a member of.
Reimplemented in Ogre::v1::OldSkeletonInstance.
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inlinevirtualinherited |
Reimplemented in Ogre::v1::OldSkeletonInstance.
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inlinevirtual |
Returns the operation type that this geometry program expects to receive as input.
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virtual |
Overridden from GpuProgram.
Reimplemented from Ogre::GpuProgram.
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inlinevirtualinherited |
Returns the current loading state.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
References Ogre::AtomicScalar< T >::get().
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inlinevirtualinherited |
Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
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inlinevirtual |
Returns the maximum number of vertices that this geometry program can output in a single run.
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inlinevirtualinherited |
Gets resource name.
Reimplemented in Ogre::v1::OldSkeletonInstance.
Referenced by Ogre::GpuProgramUsage::getProgramName(), and Ogre::VoxelizerBucket::operator<().
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inlinevirtualinherited |
Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Get the origin of this resource, e.g.
a script file name.
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inlinevirtual |
Returns the operation type that this geometry program will emit.
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inlineinherited |
Retrieves the parameter dictionary for this class.
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inlineinherited |
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inlinevirtualinherited |
Generic parameter retrieval method.
name | The name of the parameter to get |
References Ogre::ParamCommand::doGet().
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inherited |
Retrieves a list of parameters valid for this object.
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virtual |
Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override)
Reimplemented from Ogre::GpuProgram.
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virtual |
Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override)
Reimplemented from Ogre::GpuProgram.
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virtual |
Overridden.
Reimplemented from Ogre::GpuProgram.
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inline |
Sets the preprocessor defines use to compile the program.
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inline |
Get the OGRE assigned shader ID.
String Ogre::GLSLShader::getShaderTypeLabel | ( | GpuProgramType | programType | ) |
Get a string containing the name of the GLSL shader type correspondening to the OGRE GPU program type.
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inlinevirtualinherited |
Retrieves info about the size of the resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Gets the assembler source for this program.
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inlinevirtualinherited |
Gets the name of the file used as source for this program.
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inlinevirtualinherited |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.
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inlinevirtualinherited |
Gets the syntax code for this program e.g.
arbvp1, fp20, vs_1_1 etc
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inlinevirtualinherited |
Get the program type.
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inlinevirtualinherited |
Did this program encounter a compile error when loading?
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns true if default parameters have been set up.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
References Ogre::SharedPtr< T >::isNull().
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inlinevirtualinherited |
Returns whether this geometry program requires adjacency information from the input primitives.
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inlinevirtualinherited |
Returns whether this Resource has been earmarked for background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inline |
Return the shader link status.
Only used for separable programs.
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inlinevirtualinherited |
Returns true if the Resource has been loaded, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
References Ogre::AtomicScalar< T >::get().
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inlinevirtualinherited |
Returns whether the resource is currently in the process of background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
References Ogre::AtomicScalar< T >::get().
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inlinevirtualinherited |
Is this resource manually loaded?
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inlinevirtualinherited |
Returns whether a vertex program includes the required instructions to perform morph animation.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns whether a vertex program includes the required instructions to perform pose animation.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns true if the Resource has been prepared, false otherwise.
References Ogre::AtomicScalar< T >::get().
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inlinevirtualinherited |
Returns true if the Resource is reloadable, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns whether a vertex program includes the required instructions to perform skeletal animation.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtualinherited |
Returns whether this program can be supported on the current renderer and hardware.
Reimplemented in Ogre::D3D11HLSLProgram, Ogre::D3D9HLSLProgram, and Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns whether this vertex program requires support for vertex texture fetch from the hardware.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns whether this program requires support for choosing viewport or render target index in any program or only geometry one.
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virtualinherited |
Loads the resource, if it is not already.
backgroundThread | Indicates whether the caller of this method is the background resource loading thread. |
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
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inlineinherited |
placement operator new
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inlineinherited |
array operator new, with debug line info
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inlineinherited |
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virtualinherited |
Prepares the resource for load, if it is not already.
One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.
backgroundThread | Whether this is occurring in a background thread |
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virtualinherited |
Reloads the resource, if it is already loaded.
Reimplemented in Ogre::v1::Mesh, and Ogre::UnifiedHighLevelGpuProgram.
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virtualinherited |
Remove a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Reset a compile error if it occurred, allowing the load to be retried.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Sets whether this geometry program requires adjacency information from the input primitives.
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inlinevirtualinherited |
Tells the resource whether it is background loaded or not.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlineinherited |
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inline |
Sets whether matrix packing in column-major order.
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inlinevirtualinherited |
Sets the number of process groups dispatched by this compute program.
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inherited |
Whether we should parse the source code looking for include files and embedding the file.
Disabled by default to avoid slowing down when #include is not used. Not needed if the API natively supports it (D3D11).
Block comment lines are not supported, but may not matter if the included file does not close the block: / * #include "MyFile.h" --> file will be included anyway. / Preprocessor macros are not supported, but should not matter: #if SOME_MACRO #include "MyFile.h" --> file will be included anyway. #endif @par Recursive includes are supported (e.g. header includes a header) @par Beware included files mess up error reporting (wrong lines) @param bEnable True to support #include. Must be toggled before loading the source file.
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inlinevirtual |
Sets the operation type that this geometry program expects to receive.
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inline |
Set the shader link status.
Only used for separable programs.
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inlinevirtualinherited |
Set "Is this resource manually loaded?".
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virtualinherited |
Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself.
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virtualinherited |
Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
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inlinevirtual |
Set the maximum number of vertices that a single run of this geometry program can emit.
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inlinevirtualinherited |
Sets whether a vertex program includes the required instructions to perform morph animation.
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inlinevirtual |
Set the operation type that this geometry program will emit.
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virtualinherited |
Generic parameter setting method.
name | The name of the parameter to set |
value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information. |
Referenced by Ogre::StringInterface::copyParametersTo().
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virtualinherited |
Generic multiple parameter setting method.
paramList | Name/value pair list |
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inlinevirtualinherited |
Sets whether a vertex program includes the required instructions to perform pose animation.
poseCount | The number of simultaneous poses the program can blend |
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inline |
Sets the preprocessor defines use to compile the program.
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inlinevirtualinherited |
Sets whether a vertex program includes the required instructions to perform skeletal animation.
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virtualinherited |
Sets the source assembly for this program from an in-memory string.
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virtualinherited |
Sets the source assembly for this program from an in-memory string, while providing a path to a file, which can be needed/useful for debugging shaders (i.e.
Visual Studio Graphics Debugger)
source | Shader source code |
debugFilename | Optional Path to this file. Can be left blank. |
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virtualinherited |
Sets the filename of the source assembly for this program.
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virtualinherited |
Sets the syntax code for this program e.g.
arbvp1, fp20, vs_1_1 etc
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inlinevirtualinherited |
Change the Resource loading state to loaded.
References Ogre::AtomicScalar< T >::set().
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virtualinherited |
Set the program type (only valid before load)
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inlinevirtualinherited |
Sets whether this vertex program requires support for vertex texture fetch from the hardware.
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inlinevirtualinherited |
Sets whether this program requires support for choosing viewport or render target index in any program or only geometry one.
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virtualinherited |
'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::Material, and Ogre::UnifiedHighLevelGpuProgram.
Referenced by Ogre::Material::touch().
void Ogre::GLSLShader::unbind | ( | void | ) |
Unbind the shader in OpenGL.
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static |
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virtualinherited |
Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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staticinherited |
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inherited |