| 
| class   | Ogre::Archive | 
|   | Archive-handling class.  More...
  | 
|   | 
| class   | Ogre::ArchiveFactory | 
|   | Abstract factory class, archive codec plugins can register concrete subclasses of this.  More...
  | 
|   | 
| class   | Ogre::ArchiveManager | 
|   | This class manages the available ArchiveFactory plugins.  More...
  | 
|   | 
| struct   | Ogre::BackgroundProcessResult | 
|   | Encapsulates the result of a background queue request.  More...
  | 
|   | 
| struct   | Ogre::BasicBlock | 
|   | 
| class   | Ogre::ConstBufferPool | 
|   | Maintains a pool of buffers grouped by hash ID.  More...
  | 
|   | 
| class   | Ogre::ConstBufferPoolUser | 
|   | 
| struct   | Ogre::D3D11FrameBufferDescValue | 
|   | 
| struct   | Ogre::D3D11HlmsPso | 
|   | HlmsPso.  More...
  | 
|   | 
| class   | Ogre::D3D11RenderPassDescriptor | 
|   | D3D11 will share groups of ID3D11RenderTargetView all D3D11RenderPassDescriptor that share the same RTV setup.  More...
  | 
|   | 
| class   | Ogre::D3D11TextureGpuManager | 
|   | 
| class   | Ogre::DataStream | 
|   | General purpose class used for encapsulating the reading and writing of data.  More...
  | 
|   | 
| class   | Ogre::DefaultTextureGpuManagerListener | 
|   | This is a Default implementation of TextureGpuManagerListener based on heuristics.  More...
  | 
|   | 
| struct   | Ogre::DescriptorSetSampler | 
|   | Descriptor sets describe what samplers should be bound together in one place.  More...
  | 
|   | 
| struct   | Ogre::DescriptorSetTexture | 
|   | Descriptor sets describe what textures should be bound together in one place.  More...
  | 
|   | 
| struct   | Ogre::DescriptorSetTexture2 | 
|   | 
| struct   | Ogre::DescriptorSetUav | 
|   | Descriptor sets describe what uavs should be bound together in one place.  More...
  | 
|   | 
| class   | Ogre::EmbeddedZipArchiveFactory | 
|   | Specialisation of ZipArchiveFactory for embedded Zip files.  More...
  | 
|   | 
| class   | Ogre::FileHandleDataStream | 
|   | Common subclass of DataStream for handling data from C-style file handles.  More...
  | 
|   | 
| struct   | Ogre::FileInfo | 
|   | Information about a file/directory within the archive will be returned using a FileInfo struct.  More...
  | 
|   | 
| class   | Ogre::FileStreamDataStream | 
|   | Common subclass of DataStream for handling data from std::basic_istream.  More...
  | 
|   | 
| class   | Ogre::FileSystemArchive | 
|   | Specialisation of the Archive class to allow reading of files from filesystem folders / directories.  More...
  | 
|   | 
| class   | Ogre::FileSystemArchiveFactory | 
|   | Specialisation of ArchiveFactory for FileSystem files.  More...
  | 
|   | 
| class   | Ogre::Font | 
|   | Class representing a font in the system.  More...
  | 
|   | 
| class   | Ogre::FontManager | 
|   | Manages Font resources, parsing .fontdef files and generally organising them.  More...
  | 
|   | 
| class   | Ogre::Forward3D | 
|   | Forward3D.  More...
  | 
|   | 
| class   | Ogre::ForwardClustered | 
|   | Implementation of Clustered Forward Shading.  More...
  | 
|   | 
| class   | Ogre::ForwardPlusBase | 
|   | ForwardPlusBase.  More...
  | 
|   | 
| struct   | Ogre::FrameBufferDescKey | 
|   | 
| struct   | Ogre::GL3PlusDescriptorSetTexture2 | 
|   | 
| struct   | Ogre::GL3PlusFrameBufferDescValue | 
|   | 
| struct   | Ogre::GL3PlusHlmsPso | 
|   | HlmsPso.  More...
  | 
|   | 
| class   | Ogre::GL3PlusRenderPassDescriptor | 
|   | GL3+ will share FBO handles between all GL3PlusRenderPassDescriptor that share the same FBO setup.  More...
  | 
|   | 
| class   | Ogre::GL3PlusTextureGpuManager | 
|   | 
| struct   | Ogre::GLES2HlmsPso | 
|   | HlmsPso.  More...
  | 
|   | 
| struct   | Ogre::GLES2HlmsSamplerblock | 
|   | A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.  More...
  | 
|   | 
| class   | Ogre::GpuProgram | 
|   | Defines a program which runs on the GPU such as a vertex or fragment program.  More...
  | 
|   | 
| class   | Ogre::GpuProgramManager | 
|   | 
| struct   | Ogre::GpuTrackedResource | 
|   | 
| class   | Ogre::HiddenAreaMeshVrGenerator | 
|   | 
| struct   | Ogre::HiddenAreaVrSettings | 
|   | 
| class   | Ogre::HighLevelGpuProgram | 
|   | Abstract base class representing a high-level program (a vertex or fragment program).  More...
  | 
|   | 
| class   | Ogre::HighLevelGpuProgramFactory | 
|   | Interface definition for factories of HighLevelGpuProgram.  More...
  | 
|   | 
| class   | Ogre::HighLevelGpuProgramManager | 
|   | This ResourceManager manages high-level vertex and fragment programs.  More...
  | 
|   | 
| class   | Ogre::Hlms | 
|   | HLMS stands for "High Level Material System".  More...
  | 
|   | 
| struct   | Ogre::HlmsBasePieces | 
|   | 
| struct   | Ogre::HlmsBaseProp | 
|   | These are "default" or "Base" properties common to many implementations and thus defined here.  More...
  | 
|   | 
| struct   | Ogre::HlmsBits | 
|   | 
| struct   | Ogre::HlmsBlendblock | 
|   | A blend block contains settings that rarely change, and thus are common to many materials.  More...
  | 
|   | 
| struct   | Ogre::HlmsCache | 
|   | 
| struct   | Ogre::HlmsComputePso | 
|   | 
| class   | Ogre::HlmsDatablock | 
|   | An hlms datablock contains individual information about a specific material.  More...
  | 
|   | 
| class   | Ogre::HlmsDiskCache | 
|   | This class allows saving the current state of an Hlms to disk: both its compiled shaders
with source and the generated PSOs.   More...
  | 
|   | 
| class   | Ogre::HlmsJson | 
|   | HLMS stands for "High Level Material System".  More...
  | 
|   | 
| class   | Ogre::HlmsJsonCompute | 
|   | HLMS stands for "High Level Material System".  More...
  | 
|   | 
| class   | Ogre::HlmsJsonListener | 
|   | 
| class   | Ogre::HlmsListener | 
|   | Listener that can be hooked to an Hlms implementation for extending it with custom code.  More...
  | 
|   | 
| struct   | Ogre::HlmsMacroblock | 
|   | A macro block contains settings that will rarely change, and thus are common to many materials.  More...
  | 
|   | 
| class   | Ogre::HlmsManager | 
|   | HLMS stands for "High Level Material System".  More...
  | 
|   | 
| struct   | Ogre::HlmsPassPso | 
|   | IT'S MEMBERS MUST BE KEPT POD (Otherwise HlmsPso needs to be modified).  More...
  | 
|   | 
| class   | Ogre::HlmsPbsDatablock | 
|   | Contains information needed by PBS (Physically Based Shading) for OpenGL 3+ & D3D11+.  More...
  | 
|   | 
| class   | Ogre::HlmsPbsMobileDatablock | 
|   | Contains information needed by PBS (Physically Based Shading) for OpenGL ES 2.0.  More...
  | 
|   | 
| struct   | Ogre::HlmsProperty | 
|   | 
| struct   | Ogre::HlmsPso | 
|   | Defines a PipelineStateObject as required by Vulkan, Metal & DX12.  More...
  | 
|   | 
| struct   | Ogre::HlmsPsoProp | 
|   | 
| struct   | Ogre::HlmsSamplerblock | 
|   | A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.  More...
  | 
|   | 
| class   | Ogre::HlmsTextureExportListener | 
|   | 
| class   | Ogre::HlmsTextureManager | 
|   | HLMS Texture Manager manages textures in the way HLMS expects.  More...
  | 
|   | 
| struct   | Ogre::HlmsTexturePack | 
|   | 
| class   | Ogre::HlmsUnlitDatablock | 
|   | Contains information needed by PBS (Physically Based Shading) for OpenGL 3+ & D3D11+.  More...
  | 
|   | 
| class   | Ogre::ManualResourceLoader | 
|   | Interface describing a manual resource loader.  More...
  | 
|   | 
| class   | Ogre::MemoryDataStream | 
|   | Common subclass of DataStream for handling data from chunks of memory.  More...
  | 
|   | 
| class   | Ogre::Mesh | 
|   | Resource holding data about 3D mesh.  More...
  | 
|   | 
| class   | Ogre::MeshManager | 
|   | Handles the management of mesh resources.  More...
  | 
|   | 
| class   | Ogre::MeshSerializer | 
|   | Class for serialising mesh data to/from an OGRE .mesh file.  More...
  | 
|   | 
| class   | Ogre::MeshSerializerImpl | 
|   | Internal implementation of Mesh reading / writing for the latest version of the .mesh format.  More...
  | 
|   | 
| class   | Ogre::MeshSerializerImpl_v2_1_R0 | 
|   | 
| class   | Ogre::MeshSerializerImpl_v2_1_R1 | 
|   | 
| class   | Ogre::MeshSerializerListener | 
|   | 
| struct   | Ogre::MetalBufferRegion | 
|   | 
| struct   | Ogre::MetalDescriptorSetTexture | 
|   | 
| struct   | Ogre::MetalFrameBufferDescValue | 
|   | 
| struct   | Ogre::MetalHlmsPso | 
|   | HlmsPso  More...
  | 
|   | 
| class   | Ogre::MetalRenderPassDescriptor | 
|   | 
| struct   | Ogre::MetalTexRegion | 
|   | 
| class   | Ogre::MetalTextureGpuManager | 
|   | 
| class   | Ogre::NULLTextureGpu | 
|   | 
| class   | Ogre::NULLTextureGpuManager | 
|   | 
| class   | Ogre::NULLTextureGpuRenderTarget | 
|   | 
| class   | Ogre::ObjCmdBuffer | 
|   | 
| class   | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS | 
|   | This is not a regular header, therefore it has no include guards.  More...
  | 
|   | 
| class   | Ogre::PsoCacheHelper | 
|   | Utility class to cache PSOs.  More...
  | 
|   | 
| class   | Ogre::RadialDensityMask | 
|   | 
| struct   | Ogre::RenderPassColourTarget | 
|   | 
| struct   | Ogre::RenderPassDepthTarget | 
|   | 
| class   | Ogre::RenderPassDescriptor | 
|   | 
| struct   | Ogre::RenderPassStencilTarget | 
|   | 
| struct   | Ogre::RenderPassTargetBase | 
|   | 
| class   | Ogre::Resource | 
|   | Abstract class representing a loadable resource (e.g.  More...
  | 
|   | 
| class   | Ogre::ResourceBackgroundQueue | 
|   | This class is used to perform Resource operations in a background thread.  More...
  | 
|   | 
| class   | Ogre::ResourceGroupListener | 
|   | This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load.  More...
  | 
|   | 
| class   | Ogre::ResourceGroupManager | 
|   | This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group.  More...
  | 
|   | 
| class   | Ogre::ResourceLoadingListener | 
|   | 
| class   | Ogre::ResourceManager | 
|   | Defines a generic resource handler.  More...
  | 
|   | 
| struct   | Ogre::ResourceTransition | 
|   | 
| class   | Ogre::StagingTexture | 
|   | A StagingTexture is an intermediate texture that can be read and be written from both CPU & GPU.  More...
  | 
|   | 
| class   | Ogre::StagingTextureBufferImpl | 
|   | This implementation can be used by all RenderSystem APIs except D3D11, which is why this implementation is part of OgreMain.  More...
  | 
|   | 
| class   | Ogre::StreamSerialiser | 
|   | Utility class providing helper methods for reading / writing structured data held in a DataStream.  More...
  | 
|   | 
| class   | Ogre::SubMesh | 
|   | Defines a part of a complete mesh.  More...
  | 
|   | 
| class   | Ogre::SubStringRef | 
|   | 
| class   | Ogre::Texture | 
|   | Abstract class representing a Texture resource.  More...
  | 
|   | 
| class   | Ogre::TextureGpu | 
|   | 
| class   | Ogre::TextureGpuListener | 
|   | 
| class   | Ogre::TextureGpuManager | 
|   | This class manages all textures (i.e.  More...
  | 
|   | 
| class   | Ogre::TextureGpuManagerListener | 
|   | 
| class   | Ogre::TextureManager | 
|   | Class for loading & managing textures.  More...
  | 
|   | 
| struct   | Ogre::TexturePool | 
|   | 
| class   | Ogre::UnifiedHighLevelGpuProgram | 
|   | Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options.  More...
  | 
|   | 
| class   | Ogre::UnifiedHighLevelGpuProgramFactory | 
|   | Factory class for Unified programs.  More...
  | 
|   | 
| class   | Ogre::v1::Mesh | 
|   | Resource holding data about 3D mesh.  More...
  | 
|   | 
| struct   | Ogre::v1::MeshLodUsage | 
|   | A way of recording the way each LODs is recorded this Mesh.  More...
  | 
|   | 
| class   | Ogre::v1::MeshManager | 
|   | Handles the management of mesh resources.  More...
  | 
|   | 
| class   | Ogre::v1::MeshSerializer | 
|   | Class for serialising mesh data to/from an OGRE .mesh file.  More...
  | 
|   | 
| class   | Ogre::v1::MeshSerializerImpl | 
|   | Internal implementation of Mesh reading / writing for the latest version of the .mesh format.  More...
  | 
|   | 
| class   | Ogre::v1::MeshSerializerImpl_v1_1 | 
|   | Class for providing backwards-compatibility for loading version 1.1 of the .mesh format.  More...
  | 
|   | 
| class   | Ogre::v1::MeshSerializerImpl_v1_10 | 
|   | Class for providing backwards-compatibility for loading version 1.10 of the .mesh format.  More...
  | 
|   | 
| class   | Ogre::v1::MeshSerializerImpl_v1_2 | 
|   | Class for providing backwards-compatibility for loading version 1.2 of the .mesh format.  More...
  | 
|   | 
| class   | Ogre::v1::MeshSerializerImpl_v1_3 | 
|   | Class for providing backwards-compatibility for loading version 1.3 of the .mesh format.  More...
  | 
|   | 
| class   | Ogre::v1::MeshSerializerImpl_v1_4 | 
|   | Class for providing backwards-compatibility for loading version 1.4 of the .mesh format.  More...
  | 
|   | 
| class   | Ogre::v1::MeshSerializerImpl_v1_41 | 
|   | Class for providing backwards-compatibility for loading version 1.41 of the .mesh format.  More...
  | 
|   | 
| class   | Ogre::v1::MeshSerializerImpl_v1_8 | 
|   | Class for providing backwards-compatibility for loading version 1.8 of the .mesh format.  More...
  | 
|   | 
| class   | Ogre::v1::MeshSerializerListener | 
|   | 
| class   | Ogre::v1::PrefabFactory | 
|   | A factory class that can create various mesh prefabs.  More...
  | 
|   | 
| class   | Ogre::v1::SubMesh | 
|   | Defines a part of a complete mesh.  More...
  | 
|   | 
| class   | Ogre::VertexBufferDownloadHelper | 
|   | Ogre currently does not support deinterleaved vertex buffers.  More...
  | 
|   | 
| class   | Ogre::Window | 
|   | 
| class   | Ogre::ZipArchive | 
|   | Specialisation of the Archive class to allow reading of files from a zip format source archive.  More...
  | 
|   | 
| class   | Ogre::ZipArchiveFactory | 
|   | Specialisation of ArchiveFactory for Zip files.  More...
  | 
|   | 
| class   | Ogre::ZipDataStream | 
|   | Specialisation of DataStream to handle streaming data from zip archives.  More...
  | 
|   | 
| class   | RadialDensityMaskVrGenerator | 
|   | Manages a full screen stereo rectangle that masks rectangles in the periphery and then reconstruct these blocks.  More...
  | 
|   | 
 | 
| enum   | Ogre::FontType { Ogre::FT_TRUETYPE = 1, 
Ogre::FT_IMAGE = 2
 } | 
|   | Enumerates the types of Font usable in the engine.  More...
  | 
|   | 
| enum   | Ogre::GpuProgramType {  
  Ogre::GPT_VERTEX_PROGRAM, 
Ogre::GPT_FRAGMENT_PROGRAM, 
Ogre::GPT_GEOMETRY_PROGRAM, 
Ogre::GPT_HULL_PROGRAM, 
 
  Ogre::GPT_DOMAIN_PROGRAM, 
Ogre::GPT_COMPUTE_PROGRAM
 
 } | 
|   | Enumerates the types of programs which can run on the GPU.  More...
  | 
|   | 
| enum   | Ogre::HlmsBasicBlock { Ogre::BLOCK_MACRO, 
Ogre::BLOCK_BLEND, 
Ogre::BLOCK_SAMPLER, 
Ogre::NUM_BASIC_BLOCKS
 } | 
|   | 
| enum   | Ogre::HlmsTypes {  
  Ogre::HLMS_LOW_LEVEL, 
Ogre::HLMS_PBS, 
Ogre::HLMS_TOON, 
Ogre::HLMS_UNLIT, 
 
  Ogre::HLMS_USER0, 
Ogre::HLMS_USER1, 
Ogre::HLMS_USER2, 
Ogre::HLMS_USER3, 
 
  Ogre::HLMS_MAX = 8, 
Ogre::HLMS_COMPUTE
 
 } | 
|   | Up to 8 different HLMS generator types are allowed.  More...
  | 
|   | 
| enum   | Ogre::MeshChunkID {  
  Ogre::M_HEADER = 0x1000, 
Ogre::M_MESH = 0x3000, 
Ogre::M_SUBMESH = 0x4000, 
Ogre::M_SUBMESH_TEXTURE_ALIAS = 0x4200, 
 
  Ogre::M_SUBMESH_LOD = 0x4300, 
Ogre::M_SUBMESH_LOD_OPERATION = 0x4310, 
Ogre::M_SUBMESH_INDEX_BUFFFER = 0x4320, 
Ogre::M_SUBMESH_M_GEOMETRY = 0x4330, 
 
  Ogre::M_SUBMESH_M_GEOMETRY_VERTEX_DECLARATION = 0x4331, 
Ogre::M_SUBMESH_M_GEOMETRY_VERTEX_BUFFER = 0x4332, 
Ogre::M_SUBMESH_M_GEOMETRY_EXTERNAL_SOURCE = 0x4340, 
Ogre::M_MESH_SKELETON_LINK = 0x6000, 
 
  Ogre::M_MESH_BOUNDS = 0x9000, 
Ogre::M_SUBMESH_NAME_TABLE = 0xA000, 
Ogre::M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100, 
Ogre::M_EDGE_LISTS = 0xB000, 
 
  Ogre::M_EDGE_LIST_LOD = 0xB100, 
Ogre::M_EDGE_GROUP = 0xB110, 
Ogre::M_POSES = 0xC000, 
Ogre::M_POSE = 0xC100, 
 
  Ogre::M_POSE_VERTEX = 0xC111, 
Ogre::M_ANIMATIONS = 0xD000, 
Ogre::M_ANIMATION = 0xD100, 
Ogre::M_ANIMATION_BASEINFO = 0xD105, 
 
  Ogre::M_ANIMATION_TRACK = 0xD110, 
Ogre::M_ANIMATION_MORPH_KEYFRAME = 0xD111, 
Ogre::M_ANIMATION_POSE_KEYFRAME = 0xD112, 
Ogre::M_ANIMATION_POSE_REF = 0xD113, 
 
  Ogre::M_SUBMESH_OPERATION = 0x4010, 
Ogre::M_SUBMESH_BONE_ASSIGNMENT = 0x4100, 
Ogre::M_GEOMETRY = 0x5000, 
Ogre::M_GEOMETRY_VERTEX_DECLARATION = 0x5100, 
 
  Ogre::M_GEOMETRY_VERTEX_ELEMENT = 0x5110, 
Ogre::M_GEOMETRY_VERTEX_BUFFER = 0x5200, 
Ogre::M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210, 
Ogre::M_MESH_BONE_ASSIGNMENT = 0x7000, 
 
  Ogre::M_MESH_LOD_LEVEL = 0x8000, 
Ogre::M_MESH_LOD_USAGE = 0x8100, 
Ogre::M_MESH_LOD_MANUAL = 0x8110, 
Ogre::M_MESH_LOD_GENERATED = 0x8120, 
 
  Ogre::M_TABLE_EXTREMES = 0xE000, 
Ogre::M_GEOMETRY_NORMALS = 0x5100, 
Ogre::M_GEOMETRY_COLOURS = 0x5200, 
Ogre::M_GEOMETRY_TEXCOORDS = 0x5300
 
 } | 
|   | Definition of the OGRE .mesh file format.  More...
  | 
|   | 
| enum   | Ogre::OperationType {  
  Ogre::OT_POINT_LIST = 1, 
Ogre::OT_LINE_LIST = 2, 
Ogre::OT_LINE_STRIP = 3, 
Ogre::OT_TRIANGLE_LIST = 4, 
 
  Ogre::OT_TRIANGLE_STRIP = 5, 
Ogre::OT_TRIANGLE_FAN = 6, 
Ogre::OT_PATCH_1_CONTROL_POINT = 7, 
Ogre::OT_PATCH_2_CONTROL_POINT = 8, 
 
  Ogre::OT_PATCH_3_CONTROL_POINT = 9, 
Ogre::OT_PATCH_4_CONTROL_POINT = 10, 
Ogre::OT_PATCH_5_CONTROL_POINT = 11, 
Ogre::OT_PATCH_6_CONTROL_POINT = 12, 
 
  Ogre::OT_PATCH_7_CONTROL_POINT = 13, 
Ogre::OT_PATCH_8_CONTROL_POINT = 14, 
Ogre::OT_PATCH_9_CONTROL_POINT = 15, 
Ogre::OT_PATCH_10_CONTROL_POINT = 16, 
 
  Ogre::OT_PATCH_11_CONTROL_POINT = 17, 
Ogre::OT_PATCH_12_CONTROL_POINT = 18, 
Ogre::OT_PATCH_13_CONTROL_POINT = 19, 
Ogre::OT_PATCH_14_CONTROL_POINT = 20, 
 
  Ogre::OT_PATCH_15_CONTROL_POINT = 21, 
Ogre::OT_PATCH_16_CONTROL_POINT = 22, 
Ogre::OT_PATCH_17_CONTROL_POINT = 23, 
Ogre::OT_PATCH_18_CONTROL_POINT = 24, 
 
  Ogre::OT_PATCH_19_CONTROL_POINT = 25, 
Ogre::OT_PATCH_20_CONTROL_POINT = 26, 
Ogre::OT_PATCH_21_CONTROL_POINT = 27, 
Ogre::OT_PATCH_22_CONTROL_POINT = 28, 
 
  Ogre::OT_PATCH_23_CONTROL_POINT = 29, 
Ogre::OT_PATCH_24_CONTROL_POINT = 30, 
Ogre::OT_PATCH_25_CONTROL_POINT = 31, 
Ogre::OT_PATCH_26_CONTROL_POINT = 32, 
 
  Ogre::OT_PATCH_27_CONTROL_POINT = 33, 
Ogre::OT_PATCH_28_CONTROL_POINT = 34, 
Ogre::OT_PATCH_29_CONTROL_POINT = 35, 
Ogre::OT_PATCH_30_CONTROL_POINT = 36, 
 
  Ogre::OT_PATCH_31_CONTROL_POINT = 37, 
Ogre::OT_PATCH_32_CONTROL_POINT = 38
 
 } | 
|   | 
| enum   | Ogre::TextureAddressingMode {  
  Ogre::TAM_WRAP, 
Ogre::TAM_MIRROR, 
Ogre::TAM_CLAMP, 
Ogre::TAM_BORDER, 
 
  Ogre::TAM_UNKNOWN = 99
 
 } | 
|   | 
| enum   | Ogre::TextureMipmap { Ogre::MIP_UNLIMITED = 0x7FFFFFFF, 
Ogre::MIP_DEFAULT = -1
 } | 
|   | Enum identifying special mipmap numbers.  More...
  | 
|   | 
| enum   | Ogre::TextureType {  
  Ogre::TEX_TYPE_1D = 1, 
Ogre::TEX_TYPE_2D = 2, 
Ogre::TEX_TYPE_3D = 3, 
Ogre::TEX_TYPE_CUBE_MAP = 4, 
 
  Ogre::TEX_TYPE_2D_ARRAY = 5, 
Ogre::TEX_TYPE_2D_RECT = 6
 
 } | 
|   | Enum identifying the texture type.  More...
  | 
|   | 
| enum   | Ogre::TextureUsage {  
  Ogre::TU_STATIC = v1::HardwareBuffer::HBU_STATIC, 
Ogre::TU_DYNAMIC = v1::HardwareBuffer::HBU_DYNAMIC, 
Ogre::TU_WRITE_ONLY = v1::HardwareBuffer::HBU_WRITE_ONLY, 
Ogre::TU_STATIC_WRITE_ONLY = v1::HardwareBuffer::HBU_STATIC_WRITE_ONLY, 
 
  Ogre::TU_DYNAMIC_WRITE_ONLY = v1::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, 
Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = v1::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, 
Ogre::TU_AUTOMIPMAP = 0x10, 
Ogre::TU_RENDERTARGET = 0x20, 
 
  Ogre::TU_NOT_SRV = 0x40, 
Ogre::TU_UAV = 0x80, 
Ogre::TU_UAV_NOT_SRV = TU_UAV | TU_NOT_SRV, 
Ogre::TU_AUTOMIPMAP_AUTO = 0x100, 
 
  Ogre::TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY, 
Ogre::TU_NOT_TEXTURE = TU_NOT_SRV, 
Ogre::TU_UAV_NOT_TEXTURE = TU_UAV | TU_NOT_SRV
 
 } | 
|   | Enum identifying the texture usage.  More...
  | 
|   | 
 | 
|   | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::OGRE_HLMS_TEXTURE_BASE_CLASS (IdString name, Hlms *creator, const HlmsMacroblock *macroblock, const HlmsBlendblock *blendblock, const HlmsParamVec ¶ms) | 
|   | 
| virtual  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::~OGRE_HLMS_TEXTURE_BASE_CLASS () | 
|   | 
| void  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::_setSamplerblock (uint8 texType, const HlmsSamplerblock *samplerblockPtr) | 
|   | Same as setSamplerblock, but samplerblockPtr is a raw samplerblock retrieved from HlmsManager, and is assumed to have its reference count already be incremented for us.  More...
  | 
|   | 
| void  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::_setTexture (uint8 texType, TextureGpu *texture, const HlmsSamplerblock *samplerblockPtr=0, uint16 sliceIdx=std::numeric_limits< uint16 >::max()) | 
|   | Same as setTexture, but samplerblockPtr is a raw samplerblock retrieved from HlmsManager, and is assumed to have its reference count already be incremented for us (note HlmsManager::getSamplerblock() already increments the ref.  More...
  | 
|   | 
| uint8  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::getIndexToDescriptorSampler (uint8 texType) | 
|   | Do not call this function if RSC_SEPARATE_SAMPLERS_FROM_TEXTURES is not set.  More...
  | 
|   | 
| uint8  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::getIndexToDescriptorTexture (uint8 texType) | 
|   | This function has O( log N ) complexity, but O(1) if the texture was not set.  More...
  | 
|   | 
| const HlmsSamplerblock *  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::getSamplerblock (uint8 texType) const | 
|   | 
| TextureGpu *  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::getTexture (uint8 texType) const | 
|   | 
| void  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::loadAllTextures (void) | 
|   | 
| virtual void  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::notifyTextureChanged (TextureGpu *texture, TextureGpuListener::Reason reason, void *extraData) | 
|   | Called when a TextureGpu changed in a way that affects how it is displayed:  More...
  | 
|   | 
| bool  | Ogre::OrderCacheByHash (const HlmsCache *_left, const HlmsCache *_right) | 
|   | 
| bool  | Ogre::OrderConstBufferPoolUserByPoolThenSlot (const ConstBufferPoolUser *_l, const ConstBufferPoolUser *_r) | 
|   | 
| bool  | Ogre::OrderParamVecByKey (const std::pair< IdString, String > &_left, const std::pair< IdString, String > &_right) | 
|   | 
| bool  | Ogre::OrderPropertyByIdString (const HlmsProperty &_left, const HlmsProperty &_right) | 
|   | 
| virtual void  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::saveTextures (const String &folderPath, set< String >::type &savedTextures, bool saveOitd, bool saveOriginal, HlmsTextureExportListener *listener) | 
|   | 
| void  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::setSamplerblock (uint8 texType, const HlmsSamplerblock ¶ms) | 
|   | Sets a new sampler block to be associated with the texture (i.e.  More...
  | 
|   | 
| void  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::setTexture (uint8 texType, TextureGpu *texture, const HlmsSamplerblock *refParams=0, uint16 sliceIdx=std::numeric_limits< uint16 >::max()) | 
|   | Sets a new texture for rendering.  More...
  | 
|   | 
| virtual bool  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::shouldStayLoaded (TextureGpu *texture) | 
|   | Return true if this TextureGpu should likely stay loaded or else graphical changes could occur.  More...
  | 
|   |