#include <OgreRenderPassDescriptor.h>
◆ RenderPassColourTarget()
      
        
          | Ogre::RenderPassColourTarget::RenderPassColourTarget  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ operator!=()
◆ operator<()
◆ allLayers
      
        
          | bool Ogre::RenderPassColourTarget::allLayers | 
        
      
 
When true, slice will be ignored, and all slices will be attached instead. 
 
 
◆ clearColour
◆ loadAction
◆ mipLevel
  
  
      
        
          | uint8 Ogre::RenderPassTargetBase::mipLevel | 
         
       
   | 
  
inherited   | 
  
 
 
◆ resolveMipLevel
  
  
      
        
          | uint8 Ogre::RenderPassTargetBase::resolveMipLevel | 
         
       
   | 
  
inherited   | 
  
 
 
◆ resolveSlice
  
  
      
        
          | uint16 Ogre::RenderPassTargetBase::resolveSlice | 
         
       
   | 
  
inherited   | 
  
 
 
◆ resolveTexture
  
  
      
        
          | TextureGpu* Ogre::RenderPassTargetBase::resolveTexture | 
         
       
   | 
  
inherited   | 
  
 
 
◆ slice
  
  
      
        
          | uint16 Ogre::RenderPassTargetBase::slice | 
         
       
   | 
  
inherited   | 
  
 
 
◆ storeAction
◆ texture
The documentation for this struct was generated from the following file: