#include <OgreRenderPassDescriptor.h>
◆ RenderPassColourTarget()
Ogre::RenderPassColourTarget::RenderPassColourTarget |
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◆ operator!=()
◆ operator<()
◆ allLayers
bool Ogre::RenderPassColourTarget::allLayers |
When true, slice will be ignored, and all slices will be attached instead.
◆ clearColour
◆ loadAction
◆ mipLevel
uint8 Ogre::RenderPassTargetBase::mipLevel |
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inherited |
◆ resolveMipLevel
uint8 Ogre::RenderPassTargetBase::resolveMipLevel |
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inherited |
◆ resolveSlice
uint16 Ogre::RenderPassTargetBase::resolveSlice |
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inherited |
◆ resolveTexture
TextureGpu* Ogre::RenderPassTargetBase::resolveTexture |
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inherited |
◆ slice
uint16 Ogre::RenderPassTargetBase::slice |
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inherited |
◆ storeAction
◆ texture
The documentation for this struct was generated from the following file: