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    OGRE
    2.2.4
    
   Object-Oriented Graphics Rendering Engine 
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Enumerations | |
| enum | StoreAction {  DontCare, Store, MultisampleResolve, StoreAndMultisampleResolve, StoreOrResolve }  | 
| Enumerator | |
|---|---|
| DontCare | Discard the contents after we're done with the current pass. Useful if you only want colour and don't care what happens with the depth & stencil buffers. Discarding contents either improves framerate or battery duration (particularly important in mobile), or makes rendering friendlier for SLI/Crossfire.  | 
| Store | Keep the contents of what we've just rendered.  | 
| MultisampleResolve | Resolve MSAA rendering into resolve texture. Contents of MSAA texture are discarded. It is invalid to use this flag without an MSAA texture.  | 
| StoreAndMultisampleResolve | Resolve MSAA rendering into resolve texture. Contents of MSAA texture are kept. It is valid to use this flag without an MSAA texture.  | 
| StoreOrResolve | If texture is MSAA, has same effects as MultisampleResolve. If texture is not MSAA, has same effects as Store. There is one exception: If texture is MSAA w/ explicit resolves, but no resolve texture was set, it has same effects as Store To be used only by the Compositor. Should not be used in the actual RenderPassDescriptor directly.  |