#include <OgreRenderPassDescriptor.h>
◆ RenderPassTargetBase()
Ogre::RenderPassTargetBase::RenderPassTargetBase |
( |
| ) |
|
◆ operator!=()
◆ operator<()
◆ loadAction
◆ mipLevel
uint8 Ogre::RenderPassTargetBase::mipLevel |
◆ resolveMipLevel
uint8 Ogre::RenderPassTargetBase::resolveMipLevel |
◆ resolveSlice
uint16 Ogre::RenderPassTargetBase::resolveSlice |
◆ resolveTexture
TextureGpu* Ogre::RenderPassTargetBase::resolveTexture |
◆ slice
uint16 Ogre::RenderPassTargetBase::slice |
◆ storeAction
◆ texture
The documentation for this struct was generated from the following file: