OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreRenderPassDescriptor.h File Reference
#include "OgrePrerequisites.h"
#include "OgreColourValue.h"
#include "OgreIdString.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

struct  Ogre::FrameBufferDescKey
 
struct  Ogre::RenderPassColourTarget
 
struct  Ogre::RenderPassDepthTarget
 
class  Ogre::RenderPassDescriptor
 
struct  Ogre::RenderPassStencilTarget
 
struct  Ogre::RenderPassTargetBase
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 
 Ogre::LoadAction
 
 Ogre::StoreAction
 

Enumerations

enum  Ogre::LoadAction::LoadAction { Ogre::LoadAction::DontCare, Ogre::LoadAction::Clear, Ogre::LoadAction::ClearOnTilers, Ogre::LoadAction::Load }
 
enum  Ogre::StoreAction::StoreAction {
  Ogre::StoreAction::DontCare, Ogre::StoreAction::Store, Ogre::StoreAction::MultisampleResolve, Ogre::StoreAction::StoreAndMultisampleResolve,
  Ogre::StoreAction::StoreOrResolve
}