#include <OgreRenderPassDescriptor.h>
◆ RenderPassDepthTarget()
Ogre::RenderPassDepthTarget::RenderPassDepthTarget |
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| ) |
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◆ operator!=()
◆ operator<()
◆ clearDepth
Real Ogre::RenderPassDepthTarget::clearDepth |
◆ loadAction
◆ mipLevel
uint8 Ogre::RenderPassTargetBase::mipLevel |
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inherited |
◆ readOnly
bool Ogre::RenderPassDepthTarget::readOnly |
Assume attachment is read only (it's a hint, not an enforcement)
◆ resolveMipLevel
uint8 Ogre::RenderPassTargetBase::resolveMipLevel |
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inherited |
◆ resolveSlice
uint16 Ogre::RenderPassTargetBase::resolveSlice |
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inherited |
◆ resolveTexture
TextureGpu* Ogre::RenderPassTargetBase::resolveTexture |
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inherited |
◆ slice
uint16 Ogre::RenderPassTargetBase::slice |
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inherited |
◆ storeAction
◆ texture
The documentation for this struct was generated from the following file: