OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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A blend block contains settings that rarely change, and thus are common to many materials. More...
#include <OgreHlmsDatablock.h>
Public Types | |
enum | BlendChannelMasks { BlendChannelRed = 0x01, BlendChannelGreen = 0x02, BlendChannelBlue = 0x04, BlendChannelAlpha = 0x08, BlendChannelAll } |
Public Member Functions | |
HlmsBlendblock () | |
bool | isAutoTransparent (void) const |
bool | isForcedTransparent (void) const |
bool | operator!= (const HlmsBlendblock &_r) const |
bool | operator== (const HlmsBlendblock &_r) const |
void | setBlendType (SceneBlendType blendType) |
Shortcut to set the blend factors to common blending operations. More... | |
void | setBlendType (SceneBlendType colour, SceneBlendType alpha) |
Shortcut to set the blend factors to common blending operations. More... | |
void | setForceTransparentRenderOrder (bool bForceTransparent) |
Sometimes you want to force the RenderQueue to render back to front even if the object isn't alpha blended (e.g. More... | |
Public Attributes | |
uint8 | mAllowGlobalDefaults |
When zero, HlmsManager cannot override the block's values with enforced global settings. More... | |
bool | mAlphaToCoverageEnabled |
uint8 | mBlendChannelMask |
Masks which colour channels will be writing to. More... | |
SceneBlendOperation | mBlendOperation |
SceneBlendOperation | mBlendOperationAlpha |
uint8 | mBlockType |
SceneBlendFactor | mDestBlendFactor |
SceneBlendFactor | mDestBlendFactorAlpha |
uint16 | mId |
The mId is only valid while mRefCount > 0; which means mRsData may contain valid data, else it's null. More... | |
uint8 | mIsTransparent |
This value calculated by HlmsManager::getBlendblock mIsTransparent = 0 -> Not transparent mIsTransparent |= 1 -> Automatically determined as transparent mIsTransparent |= 2 -> Forced to be considered as transparent by RenderQueue for render order mIsTransparent = 3 -> Forced & also automatically determined as transparent. More... | |
uint16 | mLifetimeId |
Except for HlmsSamplerblocks, mLifetimeId is valid throghout the entire life of HlmsManager. More... | |
uint16 | mRefCount |
Render-System specific data. More... | |
void * | mRsData |
bool | mSeparateBlend |
Used to determine if separate alpha blending should be used for color and alpha channels. More... | |
SceneBlendFactor | mSourceBlendFactor |
SceneBlendFactor | mSourceBlendFactorAlpha |
A blend block contains settings that rarely change, and thus are common to many materials.
The reasons this structure isn't joined with HlmsMacroblock is that: The D3D11 API makes this distinction (much higher API overhead if we change i.e. depth settings) due to D3D11_RASTERIZER_DESC. This block contains information of whether the material is transparent. Transparent materials are sorted differently than opaque ones. Up to 32 different blocks are allowed!
Ogre::HlmsBlendblock::HlmsBlendblock | ( | ) |
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void Ogre::HlmsBlendblock::setBlendType | ( | SceneBlendType | blendType | ) |
Shortcut to set the blend factors to common blending operations.
Sets both blend and alpha to the same value and mSeparateBlend is turned off.
void Ogre::HlmsBlendblock::setBlendType | ( | SceneBlendType | colour, |
SceneBlendType | alpha | ||
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Shortcut to set the blend factors to common blending operations.
Sets colour and alpha individually, turns mSeparateBlend on.
void Ogre::HlmsBlendblock::setForceTransparentRenderOrder | ( | bool | bForceTransparent | ) |
Sometimes you want to force the RenderQueue to render back to front even if the object isn't alpha blended (e.g.
you're rendering refractive materials)
bForceTransparent | True to always render back to front, like any transparent. False for default behavior (opaque objects are rendered front to back, alpha blended objects are rendered back to front) |
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inherited |
When zero, HlmsManager cannot override the block's values with enforced global settings.
Referenced by Ogre::HlmsSamplerblock::operator!=(), Ogre::HlmsMacroblock::operator!=(), and operator!=().
bool Ogre::HlmsBlendblock::mAlphaToCoverageEnabled |
Referenced by operator!=().
uint8 Ogre::HlmsBlendblock::mBlendChannelMask |
Masks which colour channels will be writing to.
Default: BlendChannelAll For some advanced effects, you may wish to turn off the writing of certain colour channels, or even all of the colour channels so that only the depth buffer is updated in a rendering pass (if depth writes are on; may be you want to only update the stencil buffer).
Referenced by operator!=().
SceneBlendOperation Ogre::HlmsBlendblock::mBlendOperation |
Referenced by operator!=().
SceneBlendOperation Ogre::HlmsBlendblock::mBlendOperationAlpha |
Referenced by operator!=().
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inherited |
SceneBlendFactor Ogre::HlmsBlendblock::mDestBlendFactor |
Referenced by operator!=().
SceneBlendFactor Ogre::HlmsBlendblock::mDestBlendFactorAlpha |
Referenced by operator!=().
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inherited |
The mId is only valid while mRefCount > 0; which means mRsData may contain valid data, else it's null.
uint8 Ogre::HlmsBlendblock::mIsTransparent |
This value calculated by HlmsManager::getBlendblock mIsTransparent = 0 -> Not transparent mIsTransparent |= 1 -> Automatically determined as transparent mIsTransparent |= 2 -> Forced to be considered as transparent by RenderQueue for render order mIsTransparent = 3 -> Forced & also automatically determined as transparent.
Referenced by operator!=().
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inherited |
Except for HlmsSamplerblocks, mLifetimeId is valid throghout the entire life of HlmsManager.
This guarantees HlmsMacroblock & HlmsBlendblock pointers are always valid, although they may be inactive (i.e. mId invalid, mRefCount = 0 and mRsData = 0)
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Render-System specific data.
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bool Ogre::HlmsBlendblock::mSeparateBlend |
Used to determine if separate alpha blending should be used for color and alpha channels.
Referenced by operator!=().
SceneBlendFactor Ogre::HlmsBlendblock::mSourceBlendFactor |
Referenced by operator!=().
SceneBlendFactor Ogre::HlmsBlendblock::mSourceBlendFactorAlpha |
Referenced by operator!=().