OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::HlmsSamplerblock Struct Reference

A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More...

#include <OgreHlmsSamplerblock.h>

+ Inheritance diagram for Ogre::HlmsSamplerblock:

Public Member Functions

 HlmsSamplerblock ()
 
bool operator!= (const HlmsSamplerblock &_r) const
 
void setAddressingMode (TextureAddressingMode addressingMode)
 
void setFiltering (TextureFilterOptions filterType)
 Helper function to set filtering to the most common settings. More...
 

Public Attributes

uint8 mAllowGlobalDefaults
 When zero, HlmsManager cannot override the block's values with enforced global settings. More...
 
uint8 mBlockType
 
ColourValue mBorderColour
 
CompareFunction mCompareFunction
 Defaults to NUM_COMPARE_FUNCTIONS which means disabled. More...
 
uint16 mId
 The mId is only valid while mRefCount > 0; which means mRsData may contain valid data, else it's null. More...
 
uint16 mLifetimeId
 Except for HlmsSamplerblocks, mLifetimeId is valid throghout the entire life of HlmsManager. More...
 
FilterOptions mMagFilter
 
float mMaxAnisotropy
 
float mMaxLod
 
FilterOptions mMinFilter
 
float mMinLod
 
FilterOptions mMipFilter
 
Real mMipLodBias
 This allows you to adjust the mipmap calculation up or down for a given texture unit. More...
 
uint16 mRefCount
 Render-System specific data. More...
 
void * mRsData
 
TextureAddressingMode mU
 
TextureAddressingMode mV
 
TextureAddressingMode mW
 

Detailed Description

A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.

This is very analogous to D3D11_SAMPLER_DESC. HlmsDatablock Up to 32 different blocks are allowed!

Constructor & Destructor Documentation

◆ HlmsSamplerblock()

Ogre::HlmsSamplerblock::HlmsSamplerblock ( )

Member Function Documentation

◆ operator!=()

bool Ogre::HlmsSamplerblock::operator!= ( const HlmsSamplerblock _r) const
inline

◆ setAddressingMode()

void Ogre::HlmsSamplerblock::setAddressingMode ( TextureAddressingMode  addressingMode)

◆ setFiltering()

void Ogre::HlmsSamplerblock::setFiltering ( TextureFilterOptions  filterType)

Helper function to set filtering to the most common settings.

Member Data Documentation

◆ mAllowGlobalDefaults

uint8 Ogre::BasicBlock::mAllowGlobalDefaults
inherited

When zero, HlmsManager cannot override the block's values with enforced global settings.

See also
HlmsBasicBlock (such as lower quality texture filtering or turning off depth checks for debugging)

Referenced by operator!=(), Ogre::HlmsMacroblock::operator!=(), and Ogre::HlmsBlendblock::operator!=().

◆ mBlockType

uint8 Ogre::BasicBlock::mBlockType
inherited

◆ mBorderColour

ColourValue Ogre::HlmsSamplerblock::mBorderColour

Referenced by operator!=().

◆ mCompareFunction

CompareFunction Ogre::HlmsSamplerblock::mCompareFunction

Defaults to NUM_COMPARE_FUNCTIONS which means disabled.

Referenced by operator!=().

◆ mId

uint16 Ogre::BasicBlock::mId
inherited

The mId is only valid while mRefCount > 0; which means mRsData may contain valid data, else it's null.

◆ mLifetimeId

uint16 Ogre::BasicBlock::mLifetimeId
inherited

Except for HlmsSamplerblocks, mLifetimeId is valid throghout the entire life of HlmsManager.

This guarantees HlmsMacroblock & HlmsBlendblock pointers are always valid, although they may be inactive (i.e. mId invalid, mRefCount = 0 and mRsData = 0)

◆ mMagFilter

FilterOptions Ogre::HlmsSamplerblock::mMagFilter

Referenced by operator!=().

◆ mMaxAnisotropy

float Ogre::HlmsSamplerblock::mMaxAnisotropy

Referenced by operator!=().

◆ mMaxLod

float Ogre::HlmsSamplerblock::mMaxLod

Referenced by operator!=().

◆ mMinFilter

FilterOptions Ogre::HlmsSamplerblock::mMinFilter

Referenced by operator!=().

◆ mMinLod

float Ogre::HlmsSamplerblock::mMinLod

Referenced by operator!=().

◆ mMipFilter

FilterOptions Ogre::HlmsSamplerblock::mMipFilter

Referenced by operator!=().

◆ mMipLodBias

Real Ogre::HlmsSamplerblock::mMipLodBias

This allows you to adjust the mipmap calculation up or down for a given texture unit.

Negative values force a larger mipmap to be used, positive values force a smaller mipmap to be used. Units are in numbers of levels, so +1 forces the mipmaps to one smaller level.

Note
Only does something if render system has capability RSC_MIPMAP_LOD_BIAS.

Referenced by operator!=().

◆ mRefCount

uint16 Ogre::BasicBlock::mRefCount
inherited

Render-System specific data.

◆ mRsData

void* Ogre::BasicBlock::mRsData
inherited

◆ mU

TextureAddressingMode Ogre::HlmsSamplerblock::mU

Referenced by operator!=().

◆ mV

TextureAddressingMode Ogre::HlmsSamplerblock::mV

Referenced by operator!=().

◆ mW

TextureAddressingMode Ogre::HlmsSamplerblock::mW

Referenced by operator!=().


The documentation for this struct was generated from the following file: