OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreColourValue.h"
#include "OgreHlmsDatablock.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
struct | Ogre::HlmsSamplerblock |
A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Enumerations | |
enum | Ogre::TextureAddressingMode { Ogre::TAM_WRAP, Ogre::TAM_MIRROR, Ogre::TAM_CLAMP, Ogre::TAM_BORDER, Ogre::TAM_UNKNOWN = 99 } |