OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::CubemapSide Namespace Reference

Enumerations

enum  CubemapSide {
  PX, NX, PY, NY,
  PZ, NZ
}
 Please note that due to ancient GPU history reasons, cubemaps are always treated as left handed. More...
 

Enumeration Type Documentation

◆ CubemapSide

Please note that due to ancient GPU history reasons, cubemaps are always treated as left handed.

Which means +Z = Forward (which contradicts Ogre and OpenGL common conventions of being right handed, where -Z = Forward)

Enumerator
PX 
NX 
PY 
NY 
PZ 
NZ