A way of recording the way each LODs is recorded this Mesh.
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#include <OgreMesh.h>
A way of recording the way each LODs is recorded this Mesh.
◆ MeshLodUsage()
Ogre::v1::MeshLodUsage::MeshLodUsage |
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inline |
◆ edgeData
EdgeData* Ogre::v1::MeshLodUsage::edgeData |
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mutable |
Edge list for this LOD level (may be derived from manual mesh).
◆ manualMesh
MeshPtr Ogre::v1::MeshLodUsage::manualMesh |
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mutable |
Hard link to mesh to avoid looking up each time.
◆ manualName
String Ogre::v1::MeshLodUsage::manualName |
Only relevant if mIsLodManual is true, the name of the alternative mesh to use.
◆ userValue
Real Ogre::v1::MeshLodUsage::userValue |
User-supplied values used to determine on which distance the lod is applies.
◆ value
Real Ogre::v1::MeshLodUsage::value |
Value used by to determine when this LOD applies.
The documentation for this struct was generated from the following file: