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OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Strategy for determining level of detail. More...
#include <OgreLodStrategy.h>
Inheritance diagram for Ogre::LodStrategy:Public Member Functions | |
| LodStrategy (const String &name) | |
| Constructor accepting name. More... | |
| virtual | ~LodStrategy () |
| Virtual destructor. More... | |
| virtual Real | getBaseValue () const =0 |
| Get the value of the first (highest) level of detail. More... | |
| const String & | getName () const |
| Get the name of this strategy. More... | |
| Real | getValue (const MovableObject *movableObject, const Camera *camera) const |
| Compute the LOD value for a given movable object relative to a given camera. More... | |
| virtual void | lodUpdateImpl (const size_t numNodes, ObjectData t, const Camera *camera, Real bias) const =0 |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, void *) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More... | |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new More... | |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More... | |
| void * | operator new[] (size_t sz) |
| virtual Real | transformBias (Real factor) const =0 |
| Transform LOD bias so it only needs to be multiplied by the LOD value. More... | |
| virtual Real | transformUserValue (Real userValue) const |
| Transform user supplied value to internal value. More... | |
Static Public Member Functions | |
| static void | assertSorted (const v1::Mesh::LodValueArray &values) |
| Assert that the LOD values are sorted from greatest detail to least detail. More... | |
| static ushort | getIndex (Real value, const v1::Mesh::MeshLodUsageList &meshLodUsageList) |
| Get the index of the LOD usage which applies to a given value. More... | |
| static ushort | getIndex (Real value, const Material::LodValueArray &materialLodValueArray) |
| Get the index of the LOD usage which applies to a given value. More... | |
| static bool | isSorted (const v1::Mesh::LodValueArray &values) |
| Determine if the LOD values are sorted from greatest detail to least detail. More... | |
| static void | lodSet (ObjectData &t, Real lodValues[ARRAY_PACKED_REALS]) |
| static void | sort (v1::Mesh::MeshLodUsageList &meshLodUsageList) |
| Sort mesh LOD usage list from greatest to least detail. More... | |
Strategy for determining level of detail.
| Ogre::LodStrategy::LodStrategy | ( | const String & | name | ) |
Constructor accepting name.
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virtual |
Virtual destructor.
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static |
Assert that the LOD values are sorted from greatest detail to least detail.
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pure virtual |
Get the value of the first (highest) level of detail.
Implemented in Ogre::DistanceLodStrategyBase, and Ogre::PixelCountLodStrategyBase.
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static |
Get the index of the LOD usage which applies to a given value.
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static |
Get the index of the LOD usage which applies to a given value.
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inline |
Get the name of this strategy.
| Real Ogre::LodStrategy::getValue | ( | const MovableObject * | movableObject, |
| const Camera * | camera | ||
| ) | const |
Compute the LOD value for a given movable object relative to a given camera.
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static |
Determine if the LOD values are sorted from greatest detail to least detail.
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inlinestatic |
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pure virtual |
Implemented in Ogre::ScreenRatioPixelCountLodStrategy, Ogre::AbsolutePixelCountLodStrategy, and Ogre::DistanceLodStrategyBase.
Referenced by Ogre::MovableObject::instanceBatchCullFrustumThreaded().
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
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inlineinherited |
placement operator new
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inlineinherited |
array operator new, with debug line info
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inlineinherited |
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static |
Sort mesh LOD usage list from greatest to least detail.
Transform LOD bias so it only needs to be multiplied by the LOD value.
Implemented in Ogre::DistanceLodStrategyBase, and Ogre::PixelCountLodStrategyBase.
Transform user supplied value to internal value.
Reimplemented in Ogre::DistanceLodStrategyBase, and Ogre::PixelCountLodStrategyBase.