OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::PixelCountLodStrategyBase Class Referenceabstract

Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...

#include <OgrePixelCountLodStrategy.h>

+ Inheritance diagram for Ogre::PixelCountLodStrategyBase:

Public Member Functions

 PixelCountLodStrategyBase (const String &name)
 Default constructor. More...
 
virtual Real getBaseValue () const
 Get the value of the first (highest) level of detail. More...
 
const StringgetName () const
 Get the name of this strategy. More...
 
Real getValue (const MovableObject *movableObject, const Camera *camera) const
 Compute the LOD value for a given movable object relative to a given camera. More...
 
virtual void lodUpdateImpl (const size_t numNodes, ObjectData t, const Camera *camera, Real bias) const =0
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
virtual Real transformBias (Real factor) const
 Transform LOD bias so it only needs to be multiplied by the LOD value. More...
 
virtual Real transformUserValue (Real userValue) const
 Transform user supplied value to internal value. More...
 

Static Public Member Functions

static void assertSorted (const v1::Mesh::LodValueArray &values)
 Assert that the LOD values are sorted from greatest detail to least detail. More...
 
static ushort getIndex (Real value, const v1::Mesh::MeshLodUsageList &meshLodUsageList)
 Get the index of the LOD usage which applies to a given value. More...
 
static ushort getIndex (Real value, const Material::LodValueArray &materialLodValueArray)
 Get the index of the LOD usage which applies to a given value. More...
 
static bool isSorted (const v1::Mesh::LodValueArray &values)
 Determine if the LOD values are sorted from greatest detail to least detail. More...
 
static void lodSet (ObjectData &t, Real lodValues[ARRAY_PACKED_REALS])
 
static void sort (v1::Mesh::MeshLodUsageList &meshLodUsageList)
 Sort mesh LOD usage list from greatest to least detail. More...
 

Detailed Description

Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection.

Constructor & Destructor Documentation

◆ PixelCountLodStrategyBase()

Ogre::PixelCountLodStrategyBase::PixelCountLodStrategyBase ( const String name)

Default constructor.

Member Function Documentation

◆ assertSorted()

static void Ogre::LodStrategy::assertSorted ( const v1::Mesh::LodValueArray values)
staticinherited

Assert that the LOD values are sorted from greatest detail to least detail.

◆ getBaseValue()

virtual Real Ogre::PixelCountLodStrategyBase::getBaseValue ( ) const
virtual

Get the value of the first (highest) level of detail.

Implements Ogre::LodStrategy.

◆ getIndex() [1/2]

static ushort Ogre::LodStrategy::getIndex ( Real  value,
const v1::Mesh::MeshLodUsageList meshLodUsageList 
)
staticinherited

Get the index of the LOD usage which applies to a given value.

◆ getIndex() [2/2]

static ushort Ogre::LodStrategy::getIndex ( Real  value,
const Material::LodValueArray materialLodValueArray 
)
staticinherited

Get the index of the LOD usage which applies to a given value.

◆ getName()

const String& Ogre::LodStrategy::getName ( void  ) const
inlineinherited

Get the name of this strategy.

◆ getValue()

Real Ogre::LodStrategy::getValue ( const MovableObject movableObject,
const Camera camera 
) const
inherited

Compute the LOD value for a given movable object relative to a given camera.

◆ isSorted()

static bool Ogre::LodStrategy::isSorted ( const v1::Mesh::LodValueArray values)
staticinherited

Determine if the LOD values are sorted from greatest detail to least detail.

◆ lodSet()

static void Ogre::LodStrategy::lodSet ( ObjectData t,
Real  lodValues[ARRAY_PACKED_REALS] 
)
inlinestaticinherited

◆ lodUpdateImpl()

virtual void Ogre::LodStrategy::lodUpdateImpl ( const size_t  numNodes,
ObjectData  t,
const Camera camera,
Real  bias 
) const
pure virtualinherited

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [2/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [3/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ operator new[]() [2/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ sort()

static void Ogre::LodStrategy::sort ( v1::Mesh::MeshLodUsageList meshLodUsageList)
staticinherited

Sort mesh LOD usage list from greatest to least detail.

◆ transformBias()

virtual Real Ogre::PixelCountLodStrategyBase::transformBias ( Real  factor) const
virtual

Transform LOD bias so it only needs to be multiplied by the LOD value.

Implements Ogre::LodStrategy.

◆ transformUserValue()

virtual Real Ogre::PixelCountLodStrategyBase::transformUserValue ( Real  userValue) const
inlinevirtual

Transform user supplied value to internal value.

Remarks
Do not throw exceptions for invalid values here, as the LOD strategy may be changed such that the values become valid.

Reimplemented from Ogre::LodStrategy.


The documentation for this class was generated from the following file: