OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::ScreenRatioPixelCountLodStrategy Class Reference

The ScreenRatioPixelCountLodStrategy class Implement a strategy which calculates LOD ratios based on coverage in screen ratios in the range [-1.0; 0.0] where -1.0 means the object is covering the whole screen and 0 covering almost nothing in the screen (very tiny). More...

#include <OgrePixelCountLodStrategy.h>

+ Inheritance diagram for Ogre::ScreenRatioPixelCountLodStrategy:

Public Member Functions

 ScreenRatioPixelCountLodStrategy ()
 Default constructor. More...
 
virtual Real getBaseValue () const
 Get the value of the first (highest) level of detail. More...
 
const StringgetName () const
 Get the name of this strategy. More...
 
Real getValue (const MovableObject *movableObject, const Camera *camera) const
 Compute the LOD value for a given movable object relative to a given camera. More...
 
Real getValueImpl (const MovableObject *movableObject, const Camera *camera) const
 
virtual void lodUpdateImpl (const size_t numNodes, ObjectData t, const Camera *camera, Real bias) const
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
virtual Real transformBias (Real factor) const
 Transform LOD bias so it only needs to be multiplied by the LOD value. More...
 
virtual Real transformUserValue (Real userValue) const
 Transform user supplied value to internal value. More...
 

Static Public Member Functions

static void assertSorted (const v1::Mesh::LodValueArray &values)
 Assert that the LOD values are sorted from greatest detail to least detail. More...
 
static ushort getIndex (Real value, const v1::Mesh::MeshLodUsageList &meshLodUsageList)
 Get the index of the LOD usage which applies to a given value. More...
 
static ushort getIndex (Real value, const Material::LodValueArray &materialLodValueArray)
 Get the index of the LOD usage which applies to a given value. More...
 
static ScreenRatioPixelCountLodStrategygetSingleton (void)
 Override standard Singleton retrieval. More...
 
static ScreenRatioPixelCountLodStrategygetSingletonPtr (void)
 Override standard Singleton retrieval. More...
 
static bool isSorted (const v1::Mesh::LodValueArray &values)
 Determine if the LOD values are sorted from greatest detail to least detail. More...
 
static void lodSet (ObjectData &t, Real lodValues[ARRAY_PACKED_REALS])
 
static void sort (v1::Mesh::MeshLodUsageList &meshLodUsageList)
 Sort mesh LOD usage list from greatest to least detail. More...
 

Detailed Description

The ScreenRatioPixelCountLodStrategy class Implement a strategy which calculates LOD ratios based on coverage in screen ratios in the range [-1.0; 0.0] where -1.0 means the object is covering the whole screen and 0 covering almost nothing in the screen (very tiny).

Note however that:

  1. Values beyond -1.0 are possible (it just means the object is bigger than the screen)
  2. It's an approximation

Constructor & Destructor Documentation

◆ ScreenRatioPixelCountLodStrategy()

Ogre::ScreenRatioPixelCountLodStrategy::ScreenRatioPixelCountLodStrategy ( )

Default constructor.

Member Function Documentation

◆ assertSorted()

static void Ogre::LodStrategy::assertSorted ( const v1::Mesh::LodValueArray values)
staticinherited

Assert that the LOD values are sorted from greatest detail to least detail.

◆ getBaseValue()

virtual Real Ogre::PixelCountLodStrategyBase::getBaseValue ( ) const
virtualinherited

Get the value of the first (highest) level of detail.

Implements Ogre::LodStrategy.

◆ getIndex() [1/2]

static ushort Ogre::LodStrategy::getIndex ( Real  value,
const v1::Mesh::MeshLodUsageList meshLodUsageList 
)
staticinherited

Get the index of the LOD usage which applies to a given value.

◆ getIndex() [2/2]

static ushort Ogre::LodStrategy::getIndex ( Real  value,
const Material::LodValueArray materialLodValueArray 
)
staticinherited

Get the index of the LOD usage which applies to a given value.

◆ getName()

const String& Ogre::LodStrategy::getName ( void  ) const
inlineinherited

Get the name of this strategy.

◆ getSingleton()

static ScreenRatioPixelCountLodStrategy& Ogre::ScreenRatioPixelCountLodStrategy::getSingleton ( void  )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

◆ getSingletonPtr()

static ScreenRatioPixelCountLodStrategy* Ogre::ScreenRatioPixelCountLodStrategy::getSingletonPtr ( void  )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

◆ getValue()

Real Ogre::LodStrategy::getValue ( const MovableObject movableObject,
const Camera camera 
) const
inherited

Compute the LOD value for a given movable object relative to a given camera.

◆ getValueImpl()

Real Ogre::ScreenRatioPixelCountLodStrategy::getValueImpl ( const MovableObject movableObject,
const Camera camera 
) const
virtual

Implements Ogre::LodStrategy.

◆ isSorted()

static bool Ogre::LodStrategy::isSorted ( const v1::Mesh::LodValueArray values)
staticinherited

Determine if the LOD values are sorted from greatest detail to least detail.

◆ lodSet()

static void Ogre::LodStrategy::lodSet ( ObjectData t,
Real  lodValues[ARRAY_PACKED_REALS] 
)
inlinestaticinherited

◆ lodUpdateImpl()

virtual void Ogre::ScreenRatioPixelCountLodStrategy::lodUpdateImpl ( const size_t  numNodes,
ObjectData  t,
const Camera camera,
Real  bias 
) const
virtual

Implements Ogre::LodStrategy.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [2/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [3/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ operator new[]() [2/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ sort()

static void Ogre::LodStrategy::sort ( v1::Mesh::MeshLodUsageList meshLodUsageList)
staticinherited

Sort mesh LOD usage list from greatest to least detail.

◆ transformBias()

virtual Real Ogre::PixelCountLodStrategyBase::transformBias ( Real  factor) const
virtualinherited

Transform LOD bias so it only needs to be multiplied by the LOD value.

Implements Ogre::LodStrategy.

◆ transformUserValue()

virtual Real Ogre::PixelCountLodStrategyBase::transformUserValue ( Real  userValue) const
inlinevirtualinherited

Transform user supplied value to internal value.

Remarks
Do not throw exceptions for invalid values here, as the LOD strategy may be changed such that the values become valid.

Reimplemented from Ogre::LodStrategy.


The documentation for this class was generated from the following file: