OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgrePixelCountLodStrategy.h File Reference
#include "OgrePrerequisites.h"
#include "OgreLodStrategy.h"
#include "OgreSingleton.h"

Classes

class  Ogre::AbsolutePixelCountLodStrategy
 The AbsolutePixelCountLodStrategy class LOD strategy that works like ScreenRatioPixelCountLodStrategy, but in range [-width * height;0] instead of [-1.0;0.0]. More...
 
class  Ogre::PixelCountLodStrategyBase
 Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...
 
class  Ogre::ScreenRatioPixelCountLodStrategy
 The ScreenRatioPixelCountLodStrategy class Implement a strategy which calculates LOD ratios based on coverage in screen ratios in the range [-1.0; 0.0] where -1.0 means the object is covering the whole screen and 0 covering almost nothing in the screen (very tiny). More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef AbsolutePixelCountLodStrategy Ogre::PixelCountLodStrategy
 Backward compatible name for Distance_Box strategy. More...