OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Classes | |
class | Ogre::AbsolutePixelCountLodStrategy |
The AbsolutePixelCountLodStrategy class LOD strategy that works like ScreenRatioPixelCountLodStrategy, but in range [-width * height;0] instead of [-1.0;0.0]. More... | |
class | Ogre::PixelCountLodStrategyBase |
Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More... | |
class | Ogre::ScreenRatioPixelCountLodStrategy |
The ScreenRatioPixelCountLodStrategy class Implement a strategy which calculates LOD ratios based on coverage in screen ratios in the range [-1.0; 0.0] where -1.0 means the object is covering the whole screen and 0 covering almost nothing in the screen (very tiny). More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Typedefs | |
typedef AbsolutePixelCountLodStrategy | Ogre::PixelCountLodStrategy |
Backward compatible name for Distance_Box strategy. More... | |