The AbsolutePixelCountLodStrategy class LOD strategy that works like ScreenRatioPixelCountLodStrategy, but in range [-width * height;0] instead of [-1.0;0.0].
More...
#include <OgrePixelCountLodStrategy.h>
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| AbsolutePixelCountLodStrategy () |
| Default constructor. More...
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virtual Real | getBaseValue () const |
| Get the value of the first (highest) level of detail. More...
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const String & | getName () const |
| Get the name of this strategy. More...
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Real | getValue (const MovableObject *movableObject, const Camera *camera) const |
| Compute the LOD value for a given movable object relative to a given camera. More...
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Real | getValueImpl (const MovableObject *movableObject, const Camera *camera) const |
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virtual void | lodUpdateImpl (const size_t numNodes, ObjectData t, const Camera *camera, Real bias) const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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virtual Real | transformBias (Real factor) const |
| Transform LOD bias so it only needs to be multiplied by the LOD value. More...
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virtual Real | transformUserValue (Real userValue) const |
| Transform user supplied value to internal value. More...
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The AbsolutePixelCountLodStrategy class LOD strategy that works like ScreenRatioPixelCountLodStrategy, but in range [-width * height;0] instead of [-1.0;0.0].
Because this strategy heavily depends on target resolution, it is strongly recommended that you use ScreenRatioPixelCountLodStrategy instead.
◆ AbsolutePixelCountLodStrategy()
Ogre::AbsolutePixelCountLodStrategy::AbsolutePixelCountLodStrategy |
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◆ assertSorted()
Assert that the LOD values are sorted from greatest detail to least detail.
◆ getBaseValue()
virtual Real Ogre::PixelCountLodStrategyBase::getBaseValue |
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const |
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virtualinherited |
◆ getIndex() [1/2]
Get the index of the LOD usage which applies to a given value.
◆ getIndex() [2/2]
Get the index of the LOD usage which applies to a given value.
◆ getName()
const String& Ogre::LodStrategy::getName |
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void |
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const |
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inlineinherited |
Get the name of this strategy.
◆ getSingleton()
Override standard Singleton retrieval.
- This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
◆ getSingletonPtr()
Override standard Singleton retrieval.
- This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
◆ getValue()
Compute the LOD value for a given movable object relative to a given camera.
◆ getValueImpl()
Real Ogre::AbsolutePixelCountLodStrategy::getValueImpl |
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const MovableObject * |
movableObject, |
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const Camera * |
camera |
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◆ isSorted()
Determine if the LOD values are sorted from greatest detail to least detail.
◆ lodSet()
static void Ogre::LodStrategy::lodSet |
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ObjectData & |
t, |
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Real |
lodValues[ARRAY_PACKED_REALS] |
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inlinestaticinherited |
◆ lodUpdateImpl()
virtual void Ogre::AbsolutePixelCountLodStrategy::lodUpdateImpl |
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const size_t |
numNodes, |
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ObjectData |
t, |
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const Camera * |
camera, |
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Real |
bias |
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virtual |
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
operator new, with debug line info
◆ operator new() [2/3]
◆ operator new() [3/3]
◆ operator new[]() [1/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
array operator new, with debug line info
◆ operator new[]() [2/2]
◆ sort()
Sort mesh LOD usage list from greatest to least detail.
◆ transformBias()
virtual Real Ogre::PixelCountLodStrategyBase::transformBias |
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Real |
factor | ) |
const |
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virtualinherited |
◆ transformUserValue()
virtual Real Ogre::PixelCountLodStrategyBase::transformUserValue |
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Real |
userValue | ) |
const |
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inlinevirtualinherited |
The documentation for this class was generated from the following file: