OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreLodBuffer.h File Reference
#include "OgreLodPrerequisites.h"
#include "OgreSharedPtr.h"
#include "ogrestd/vector.h"

Classes

struct  Ogre::LodIndexBuffer
 Thread-safe buffer for storing Hardware index buffer. More...
 
struct  Ogre::LodInputBuffer
 Data representing all required information from a Mesh. Used by LodInputProviderBuffer. More...
 
struct  Ogre::LodInputBuffer::Submesh
 
struct  Ogre::LodOutputBuffer
 Data representing the output of the Mesh reduction. Used by LodOutputProviderBuffer. More...
 
struct  Ogre::LodOutputBuffer::Submesh
 
struct  Ogre::LodVertexBuffer
 Thread-safe buffer for storing Hardware vertex buffer. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/