OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgreLodPrerequisites.h"
#include "OgreVectorSet.h"
#include "OgreVectorSetImpl.h"
#include "OgreVector3.h"
#include "ogrestd/map.h"
#include "ogrestd/unordered_set.h"
#include "ogrestd/vector.h"
Classes | |
struct | Ogre::LodData |
struct | Ogre::LodData::Edge |
struct | Ogre::LodData::IndexBufferInfo |
union | Ogre::LodData::IndexBufferPointer |
struct | Ogre::LodData::Triangle |
struct | Ogre::LodData::Vertex |
struct | Ogre::LodData::VertexEqual |
struct | Ogre::LodData::VertexHash |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | MESHLOD_QUALITY 2 |
MESHLOD_QUALITY=1 is fastest processing time. More... | |
#define MESHLOD_QUALITY 2 |
MESHLOD_QUALITY=1 is fastest processing time.
MESHLOD_QUALITY=2 is balanced performance/quality (default) MESHLOD_QUALITY=3 is best quality.