OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreSceneFormatBase.h File Reference

Classes

class  Ogre::DefaultSceneFormatListener
 Default implementation that prevents a SceneNode from being exported if the only attached objects. More...
 
class  Ogre::SceneFormatBase
 
class  Ogre::SceneFormatListener
 Override this listener if you want to filter which objects get exported. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 
 Ogre::SceneFlags
 

Enumerations

enum  Ogre::SceneFlags::SceneFlags {
  Ogre::SceneFlags::SceneNodes = 1u << 0u, Ogre::SceneFlags::ForceAllSceneNodes = 1u << 1u, Ogre::SceneFlags::Items = 1u << 2u, Ogre::SceneFlags::Entities = 1u << 3u,
  Ogre::SceneFlags::Lights = 1u << 4u, Ogre::SceneFlags::Cameras = 1u << 5u, Ogre::SceneFlags::Materials = 1u << 6u, Ogre::SceneFlags::TexturesOitd = 1u << 7u,
  Ogre::SceneFlags::TexturesOriginal = 1u << 8u, Ogre::SceneFlags::Meshes = 1u << 9u, Ogre::SceneFlags::MeshesV1 = 1u << 10u, Ogre::SceneFlags::SceneSettings = 1u << 11u,
  Ogre::SceneFlags::InstantRadiosity = 1u << 12u, Ogre::SceneFlags::BuildInstantRadiosity = 1u << 13u, Ogre::SceneFlags::LightsVpl = 1u << 14u, Ogre::SceneFlags::ParallaxCorrectedCubemap = 1u << 15u,
  Ogre::SceneFlags::AreaLightMasks = 1u << 16u, Ogre::SceneFlags::Decals = 1u << 17u
}