OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgreSceneFormatPrerequisites.h"
#include "OgreLight.h"
#include "OgreHlmsJson.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::DefaultSceneFormatListener |
Default implementation that prevents a SceneNode from being exported if the only attached objects. More... | |
class | Ogre::SceneFormatBase |
class | Ogre::SceneFormatListener |
Override this listener if you want to filter which objects get exported. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Ogre::SceneFlags | |
Enumerations | |
enum | Ogre::SceneFlags::SceneFlags { Ogre::SceneFlags::SceneNodes = 1u << 0u, Ogre::SceneFlags::ForceAllSceneNodes = 1u << 1u, Ogre::SceneFlags::Items = 1u << 2u, Ogre::SceneFlags::Entities = 1u << 3u, Ogre::SceneFlags::Lights = 1u << 4u, Ogre::SceneFlags::Cameras = 1u << 5u, Ogre::SceneFlags::Materials = 1u << 6u, Ogre::SceneFlags::TexturesOitd = 1u << 7u, Ogre::SceneFlags::TexturesOriginal = 1u << 8u, Ogre::SceneFlags::Meshes = 1u << 9u, Ogre::SceneFlags::MeshesV1 = 1u << 10u, Ogre::SceneFlags::SceneSettings = 1u << 11u, Ogre::SceneFlags::InstantRadiosity = 1u << 12u, Ogre::SceneFlags::BuildInstantRadiosity = 1u << 13u, Ogre::SceneFlags::LightsVpl = 1u << 14u, Ogre::SceneFlags::ParallaxCorrectedCubemap = 1u << 15u, Ogre::SceneFlags::AreaLightMasks = 1u << 16u, Ogre::SceneFlags::Decals = 1u << 17u } |